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Explaining GOIO to a new player

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Hoja Lateralus:

--- Quote from: MagKel on April 11, 2015, 05:28:33 pm ---
--- Quote ---Also, what the hell? Did that person never play and/or see other cooperational games like LoL, Dota or Counter Strike. People are always mean to unexperienced guys who do dumb shit. I'm currently in that position in CS:GO. A guy told me I suck, he got a 5-year veteran medal, I've got like 20 hours played. Jokes are on him because he's still a silver :D The point is - cooperational games are like that. Love it or leave it.
--- End quote ---

I disagree. because other communities are hives of thousands of terrible, frustrated people this can't use it as a justification for rudeness and aggressive behavior. GOIO doesn't have the numbers to hide behind the idea of "love it or Leave it" because for every new, scrubby player that joins and enjoys the game there could be a goldmine of like minded friends who are ready to follow suit and join. I brought already 3 players and plan to get more. The game you love needs money to keep the servers running and since there is no subscription fee everybody's duty is to have as many people to buy it, play it and madly enjoy it outside of steam sales. it is clear we are bleeding veterans too, i ask a lot of questions about the past of GOIO, I get lots of answers and everybody can see that half of the historical clans have a hard time pulling a 8 crew for SCS. Love it or watch it die.

--- End quote ---

Well, actually I came here from steam sales (as a poor university student I can't afford $20-$60 games) and I believe good games defend themselves. I mean, I also brought 2 people into this game, and one of those guys brought another 3 people. If 1.3.8 didn't happen I'd probably encourage somebody. It's Devs job to figure out the money issues, I gave them that 4 euros for skirmnish and 10$ for Adventure Mode pre-order, and sadly I can't truthfully recommend GOIO right now. Historical clans are falling apart (as most of the community) and they are merely a shadow of themselves from 6 or more months ago.
It's a matter of your vision, I'd say. Many times I give example of CS:GO (which is partially flawed because practically Counter Strike is being alive and tweaked for over a decade) which is very high-skilled, hard to master, highly cooperative game and from the beginning you see that you either learn it or you can go away. There's no patting on the head, no achievements, very basic tutorial and that's it. And what? It's a VERY successful game, with average of almost 300k players, the 2nd most popular game on Steam, right after Dota 2.
I may be wrong, but for me that's the harsh reality, during sales we have a peak of over 1000 players, and after few months the player count goes back to normal. This is a sign that those people bought the game, played for a while and went "meh".

Squidslinger Gilder:
CS is not complicated or hard. Just a lot of repetition and twitch shooting. You want complicated and difficult, go back and play classic Ghost Recon or Rainbow 6 where you sat in planning stages of a mission for a long time before ever getting in to blast anything. CS spawned from the same era and it has a good mixture. Really was a great time before studios whored themselves out to the LCD of players and made them too arcadey.

Just look at Recon now. It is like it mated with CoD then continued to mate with itself till it became utterly inbred and barely considered a lifeform. UT did the same with Halo and finally got too inbred to stand up with UT3. Battlefield has done similar with CoD cept it hasn't become inbred enough yet.

Remember also that CS is a valve title and it was brought into Steam early on. So it's playerbase is much larger. It had years on Steam before Steam became a thing. Plus now its a market driven machine with CS:GO with everyone vying for hot pink P90s or M4s with flames. Dota is in a similar situation. I can guarantee you, if Muse allowed in game items to be resold and actual money be made by players, GOIO would be high on the charts.

Without a huge market money driven machine, people just aren't going to invest time into GOIO. Its a team game and unless you know people, its hard to get along with others who have different motivations for playing the game. First thing I learned in schools as a kid when they'd force us into groups; There was always 1 or 2 people who you could count on, and the rest who just sat there sucking up oxygen then taking credit like they were useful to the group.

Hoja Lateralus:
>CS is not complicated or hard
I lol'd

>People play CS only for skins
I lol'd x2

>GOIO would be succesful if there would be sellable skins
I lol'd x3

Counter Strike is marriage of cooperation, tactics and skill. You can win by out-smarting as well as out-skilling your enemy. People dedicate whole lives to this game and if you watched at least one competetive match you'd know how complicated it can be. To learn every map, at least few smokes/flashes on every map, every gun recoil pattern and the most common tactics and hideouts - it's a TON of work. That's why people can dedicate whole lives to this game and still grow.

Edit: just example from top of my head: https://www.youtube.com/watch?v=YfJJoj5FHFM

GeoRmr:

--- Quote from: Mr.Disaster on April 12, 2015, 10:30:39 am ---Edit: just example from top of my head: https://www.youtube.com/watch?v=YfJJoj5FHFM

--- End quote ---

[spoiler]It's exactly the same as any other generic fps[/spoiler]

HamsterIV:
Very nice explanation MagKel. I feel many new players have a bad experience when they find this reality of this game conflicts with what they expect. Many vets (including my self) do not treat new players well if they approach us with a mindset that this game is something that it is not.

My quick and dirty version of your speech goes:
Victory will depend on everyone doing their job as close to perfection as they can manage. If one of us fails we all fail.

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