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Koali:
"We're working on Co-op." --> "No."
Hoja Lateralus:
--- Quote from: Gilder Unfettered on April 08, 2015, 08:15:57 pm ---Really...really....Muse is using usage stats to decide when to nerf or buff ships? Okay you know what that means everyone, this forum and every second spent on discussing the horrifically broken ships have been time wasted. Course another question comes up, if they've had these numbers for years, why haven't they done anything about it? Clearly they look at the numbers then instantly decide to nerf the hell out of the higher numbers hoping that makes the crappier ships more viable.
Sigh...the fail is strong with this...
So underdog means literally you reward people for sucking and being stacked. So this is turning into 5yr old soccer in the sky. I...I know someone is going to exploit this and make Muse look all kinds of stupid but I just don't want to even bother giving it more thought right now.
--- End quote ---
Pretty much this. Underdog makes every stomp match a win-win situation for worse players, which means they will have better MMR, which will make them face the vets more often, which... you get the idea. Also this is even more stupid since vets often take more casual/fun builds on order to make those matches at least 'a bit' fun, so those players will get MMR bonus for winning with our glorious flak spire, banshee mobula or munker. Brilliant.
Also, should we expect mobula buff since it's least used ship? :D
HUH, OKAY, LET'S THROW ALL THE BALANCE OUT OF THE WINDOW AND HIT IT WITH A FRIDGE IF WE'RE AT IT.
But to be honest I think they looked over the usage only in pyramidion case (we don't know the stats but I think before the nerf it could easily have got over 30% of usage) because it was so dominant. Notice that three most used ships are the easiest to fly/crew 'and' are the ones that are locked in the novice lobbies (so novice captains pilot them right after they leave novice to keep themselves competetive). Moreover, probably all of us take easier ships (such as those three) when flying with randoms on pubs and fly those harder ships mostly knowing they have trustworthy crew - friends/vets.
I like the voting thing very much. Finally Devs perhaps admitted that they actually can give people *gasp* what they really want? *thunder in the distance*
Voting mechanics is GOOD. Like, in 90% of the cases it makes the game better. That's why we've been asking for votekick for soooooo long. But okay, assume no votekick, still make scramble/non-scramble vote and perhaps change map voting availible (both are pretty common in CS:GO #csgomastergame).
--- Quote from: Koali on April 08, 2015, 11:04:18 pm ---"We're working on Co-op." --> "No."
--- End quote ---
You know what? I call bullshit. Devs use it as an excuse not to work on some things. If this is true - why are they working on Stamina for skirmnish? Why changing flamer mechanics? Why HUD changes? Why they gave us new gun instead of bugfixes or (I think) much more desired maps? They could've focused on minor stuff (like indicator of party/team/lobby voicechat) and just wait for the Co-Op. But they clearly aren't.
Oh, and speaking of statistics a guy called Thorin, CS:GO, LoL and Hearthstone commenter said this:
"Making games is not a science. Making games is also not an art. Making games is a combination of those two - a craft"
Squidslinger Gilder:
They are working on Stamina because it is going to be huge to COOP. Trust me I flew COOP mode and Stamina is going to be a necessity if they don't buff a lot of ships. You can't keep up with the ships in it without Stamina.
Byron Cavendish:
So just add it to COOP. I know difference of opinion on that, but still, the devs do have a real attention deficit disorder when it comes to projects.
Omniraptor:
I really don't get the hate for underdog mechanic. It only rewards the noobs if they win a stacked game, remember? And they don't usually win stacked games, that's the whole point of stacking. I agree though that muse don't need to provide another mmr safety net, the safety net is built into the glicko2 system already. Even so, the rewards mentioned in blog post are cosmetic! It explicitly says achievements and badges for winning as underdog.
Re: using match data to check balance of ships. Howard said they will now start correlating ship usage and mmr to get a more detailed picture of what vets vs noobs use.
Other amazing future improvements-
No more novice pilots in regular lobbies! No more second pilots! WOOT
Unimited rematches! No more being stuck with useless ally in crew form after a match! FINALLY WOOT
Custom game now has all matches! RETURN OF MATCHLIST WOOT
Now the only thing missing is named custom lobbies (duck pond) :D
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