Community > The Cantina
Raiding Eric's Desk
ShadedExalt:
--- Quote from: Carn on April 08, 2015, 10:06:53 pm ---
--- Quote from: Indreams on April 08, 2015, 09:58:17 pm ---A community driven lore competition event would be pretty good.
Ask the us to submit a page on few subjects: certain towns, battlefields, boss ships, etc. etc.
Than, instead of an endless writing and rewriting, you guys (the devs) can pick the ones that work. I bet you'll get a pretty good set to go off of. If the event ends up being a complete, utter failure, it's not like lore is getting lost.
In fact, give me a moment while I email this to feedback@muse.
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i second this motion
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Thirded.
There's nothing to lose except the setup time, and it can only help.
Koali:
I'd help with the writing, but I'd probably make it a bit too chaotic.
Carn:
--- Quote from: Koali on April 09, 2015, 09:21:18 am ---I'd help with the writing, but I'd probably make it a bit too chaotic.
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considering what you did in the tavern thread, yeah probably
Richard LeMoon:
I used to write lore, quests, and the setting (places, people, things, background) for another online game I am loath to mention. I was the master of taking their old crap and tying it to the new crap, then making it not crap. I must say that some of the other writers did not like me much when I told them their writing was not up to standard. Things went bad (due to some open but not open source issues), I pulled my work, and the entire thing left me rather cautious about getting too involved in the lore of a game again.
Anyways, I guess my point is that it is not an easy job. Not everything can be 'epic', so there is a lot of boilerplate writing.
Indreams:
--- Quote from: Richard LeMoon on April 09, 2015, 05:10:19 pm ---I used to write lore, quests, and the setting (places, people, things, background) for another online game I am loath to mention. I was the master of taking their old crap and tying it to the new crap, then making it not crap. I must say that some of the other writers did not like me much when I told them their writing was not up to standard. Things went bad (due to some open but not open source issues), I pulled my work, and the entire thing left me rather cautious about getting too involved in the lore of a game again.
Anyways, I guess my point is that it is not an easy job. Not everything can be 'epic', so there is a lot of boilerplate writing.
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Well, I'm definitely not suggesting that the community writes the entire epic lore. We just write tons of flavor texts, descriptions, and such that Muse can pick from.
If we let the entire lore be written by the community, it'll probably end up like our plan to raid Eric's desk, involving duct tape, pizza, traitorous Angleans, a Yeshan YMCA, an evil flying fortress, and a princess. Actually, I think I've had a dream like this. :)
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