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[N2] Nano's Noobs 103 - Crewing a metajunker

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ShadedExalt:
I like the Junker, but I'm not very good with it, and I've never managed to wreak the destruction that I've seen it to be capable of.  The problem is though, is that despite the high armour value, piercing weapons are SO GOOD at their job it's kinda negligible.  For example, Hades is legendary, and 1 clip of buff gat can take down ANY ship's armour.

Even buffed Galleon.

SapphireSage:
Yes, but the trick to the Junker's armor is that while its slightly weaker compared to galleon armor its a much harder target to hit. The junker hull is extremely hard to hit and the cluttered components means shots hitting the back are more likely to hit the guns and engines rather than the hull. Its not uncommon for the gat to require a reload due to its natural spread causing a few missed shots, or by shooting toward the back of the junker causing a few shots to go into some of the components instead.

The hades is a very good gun for hull strip; however, Its also an extremely hard gun to shoot accurately at range with. Hitting a ships' hull consistently at >1000m with a hades is difficult against most ships regularly. Having to hit a junkers' hull at that range is almost impossible, and it probably is impossible against a captain with good component/balloon health if he is taking evasive maneuvers considering the junkers' excellent acceleration stats. The hades is mostly good against the junker so long as you are able to also consistently take out its balloon as well to use that as the target for the hull damage.

Aside from the gatling, the most reliable piercing weapon to hit a junker with would be the mercury due to its high piercing burst damage but more importantly its high accuracy and ease of use enables it to consistently strike the hull even at long ranges. Of course, the mercury has its own host of problems with its gun arcs.

Of course the reason you rarely see junkers lately is because they tend to be weaker against disable ships (i.e. blenderfish).

MightyKeb:

--- Quote from: SapphireSage on April 14, 2015, 09:10:45 pm ---
Of course the reason you rarely see junkers lately is because they tend to be weaker against disable ships (i.e. blenderfish).

--- End quote ---

Which of course, stems from the fact that after the meta nerf everyone is scared off to the next powerful ship - Blenderfish. :c

MagKel:

--- Quote from: MightyKeb on April 15, 2015, 04:58:30 am ---
--- Quote from: SapphireSage on April 14, 2015, 09:10:45 pm ---
Of course the reason you rarely see junkers lately is because they tend to be weaker against disable ships (i.e. blenderfish).

--- End quote ---

Which of course, stems from the fact that after the meta nerf everyone is scared off to the next powerful ship - Blenderfish. :c

--- End quote ---

and yet I believe it is more psychological than else. Yes, it has a big balloon. Does is matter against heavy clip carronade or burst lumberjack? i don't think so.

Balloon size for a blender doesn't affect much the gunner, with heavy clip a pyra's and a junker's balloon are going to be hit the same. For the lumby a gunner learns instinctively the arch for the top side of the square, once they hit the shape the rest of the clip is going to drop the balloon.

The junker is yet in advantage compared to a pyra or goldfish thanks to the combination of higher turning rate, high acceleleration, longer "ground resistance" and the possibility to rapidly bring 3 rebuild tools on the balloon with ease while maintaining hull and all engines. Pair it with the inherent weaknesses of the blender and a proper junker is to be approached with caution, i would call their (junker) chances 40/60

MightyKeb:

--- Quote from: MagKel on April 15, 2015, 07:38:59 am ---
--- Quote from: MightyKeb on April 15, 2015, 04:58:30 am ---
--- Quote from: SapphireSage on April 14, 2015, 09:10:45 pm ---
Of course the reason you rarely see junkers lately is because they tend to be weaker against disable ships (i.e. blenderfish).

--- End quote ---

Which of course, stems from the fact that after the meta nerf everyone is scared off to the next powerful ship - Blenderfish. :c

--- End quote ---

and yet I believe it is more psychological than else. Yes, it has a big balloon. Does is matter against heavy clip carronade or burst lumberjack? i don't think so.

Balloon size for a blender doesn't affect much the gunner, with heavy clip a pyra's and a junker's balloon are going to be hit the same. For the lumby a gunner learns instinctively the arch for the top side of the square, once they hit the shape the rest of the clip is going to drop the balloon.

The junker is yet in advantage compared to a pyra or goldfish thanks to the combination of higher turning rate, high acceleleration, longer "ground resistance" and the possibility to rapidly bring 3 rebuild tools on the balloon with ease while maintaining hull and all engines. Pair it with the inherent weaknesses of the blender and a proper junker is to be approached with caution, i would call their (junker) chances 40/60

--- End quote ---

You don't consider some of the important factors involved in blending.


Firstly, the big balloon doesn't just mean it's EASIER to hit, it also means that as a blenderfish, you can get in a good position somewhere above the junker where you can stay out of their arcs while keeping the carro perfectly trained on them.

 The fall speed of all ships are based on their vertical speed, not only can the pyra almost certainly take 2 clips to pop as long as it's a good pilot and is facing the ship straight at you (which it should be doing anyway), but it also has the 2nd worst vertical acceleration, which means the pyra will fall a lot slower.

Yes, the junker can survive a bit on ground, but even then it's small mass means it's VERY vulnerable to rams, especially on  ground, and if the goldfish pilot has any idea as to what they're doing they WILL ram.


Lumberjack on the other hand, is pretty okay against junkers alone because, while in a perfect scenario you'll pop both ships, not only does the junker fall and lose position faster (especially in long range fights this is pretty crucial), but it's also very possible to get consistent lumberjack shots on it even when your ship/their ship is doing sudden movements which can affect shot direction, unlike the pyra which gives you a precise target. This combined with a long range hard-to-aim piercing weapon like hades, and another ranged explosive weapon affected heavily by movement (Heavy Flak) can do some serious damage on the junker. One of the reasons the current metajunker packs double artemis instead of say, hades flak, is to be on par big-gun ships (Goldfish, Spire, Galleon) Because in theory all heavy weapons can be very effective against the junker. Junker has 5 guns, two engines behind a sturdy ladder and the main engine left to the gunner, which is where the Hwacha shines. Carronade and Lumberjack as reasons stated above, and a charged/buffed HF can oneshot it's hull integrity.

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