Info > Feedback and Suggestions
Incendiary buff
The Sky Wolf:
--- Quote from: DrTentacles on April 10, 2015, 02:36:07 pm ---If a Pyramideon's engines are not chem-sprayed, you are up against an extremely inexperienced team. Easiest repair cycle in the game.
--- End quote ---
You only need a 1 second window. Catch 'em off guard.
----
and hey look "Each time an Incendiary Round hits a part, it has two chances to give a component one fire charge - one for the direct hit, and the other for the AoE - effectively rendering the fire ignition chance to be 40% with both a successful direct and AoE hit. A big downside to using this ammunition type is that potential fire immunity renders Incendiary Rounds useless."
~http://gunsoficarusonline.wikia.com/wiki/Incendiary_Rounds
ZnC:
Against knowledgeable engineers, they wouldn't even bother putting out the fire on engines if they have chem spray. To put it into perspective: 20 fire stacks on engines do less damage than 1 fire stack on the Balloon.
Also +1 to Incendiary Rounds buff, higher fire chance would be nice.
Crafeksterty:
But how often did we try incendiary? I mean its the most sneaky fire setting ways. Whenever you bring flamethrowers, the enemies should always be 3 times more into fighting fire, while incendiary slips in because no one really takes too much attention to a gunners loadout so you pretty much have a way of adding fire.
But the problem still stands that the Cons of the incendiary heavily outweighs the Pros.
We could either tone down the bad qualities.
Or turn up the benefits.
I would vote for turning up the benefits. 20% fire up to 40... thats double, cus im not sure exactly how much i would add.
MidnightWonko:
Probability isn't exactly my strong suit (suite?), but as stated before, that 20% of applied to both direct and splash damage, so that's probably somewhere around 40% to start a fire per hit already, and possibly a 4% chance to start two fires?
Correct me if I'm wrong about the above, but that already seems like an excellent chance to start fires with weapons that have either large clips or tons of particles launched per shot.
Also, isn't incendiary sometimes used on the mine launcher?
DrTentacles:
It's used on the mine launcher because it gives the largest arming time reduction outside lochnagar.
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