Admin > Dev App Testing
Dev App 1.4.0 (475)
Lanliss:
--- Quote from: Extirminator on April 10, 2015, 12:33:52 pm ---
--- Quote from: Watchmaker on April 10, 2015, 12:09:40 pm ---- Heavy Clip now reduces recoil by 95% (was 100%)
--- End quote ---
Facepalm so hard...
https://gunsoficarus.com/community/forum/index.php/topic,5994.msg100459.html#msg100459
--- End quote ---
I don't understand why you say facepalm. That post looks like a complaint about changes to how heavy clip behaves with carronade only. The dev post does not say it will only affect carronade. I think some spread on hwacha will work out well, to limit the long range snipe chain that you can do with heavy clip.
GeoRmr:
--- Quote ---to limit the long range snipe chain that you can do with heavy clip. (hwacha)
--- End quote ---
yeah... but we don't want to nerf that
Lanliss:
Nobody asked for it, but I think it seems reasonable. Heavy clip is not useless, it still increases the effective range of a gun. I just never really thought it was fun to be flying along and suddenly lose half of your ship. Not to am ambush, but to a guy who is miles away. With the change, you can still pull off some long shots, just not with the insane, every shot lands in the same spot, accuracy.
BlackenedPies:
--- Quote from: Watchmaker on April 10, 2015, 12:09:40 pm ---- Carronade arcs reduced slightly
- Heavy Carronade range reduced slightly
- Heavy Clip now reduces recoil by 95% (was 100%)
- Carronade reload times slightly increased
- Med Carronade shatter damage decreased, some damage added to flechette side
- Fire extinguisher higher immunity duration with shorter repair cooldown
--- End quote ---
I don't think the up arc was ever a problem. I think the 30 degree up arc should be retained.
What are the numbers for the new extinguisher?
I'm glad to see the variety of new testing implements and I hope some of them make it.
Richard LeMoon:
Actually, I asked for the 95% reduction. Testing it out, it does not really do anything noticeable, including on the hwatcha. I would push the test to 90%, or maybe even 80% with no ammo reduction and see what happens.
As for the carro gun arcs, I could only test on target balloons, so can't really comment.
Flamethrower still seems really odd. Concentrated fire on a drone fromt he engine end did not seem to set many things on fire. Will have to test further.
Lastly, can anyone confirm that the visual effects of guns are happening after an impact, behind the target or geometry? Light flak especially.
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