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Adventure Mode Boss Ships

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Saull:
Have not quite seen this come up in discussion yet and hopefully as the kickstarter comes to a close we'll get a bit more of a sneak peak at what these boss ship battles will entail but what would you all like to see happen? I certainly hope these boss ships are a little more then a bigger ship with a bigger healthbar using the conventional weapons we are already used to. How could these encounters play out in interesting, memorable and unique ways that emphasize the heavy need for teamwork we are all so familiar with in GoI?

For a few ideas maybe some of these boss ships will be segmented, like a bunch of larger ships tethered together that have to be strategically picked apart by destroying the multiple hulls or balloons as you work your way to the main hull that keeps it all together. Or a boss ship with a giant maw of spinning/shredding gears on the front as well as multiple harpoons used to pull in unaware or foolish pilots.

Maybe even unique boss areas could make these fight memorable. Like a fight that takes place entirely in a cloudy, stormy environment with periodic lightning strikes briefly revealing the lurking boss ship location until you can get close enough to effectively engage.

-Muse- Cullen:
I'd love it if a boss area had the same sort of setting that the survival mode from the original game had. Otherwise, seeing flavor-details on the ground during missions would be amazing.

Captain Phil:
I know not on how the boss ship system will work; just that I will solo one with my squid....

Nadrynne:
I always thought that giant wreck in the desert should be a "boss ship". Either a PvE thing, or a PvP one where it is crewed by perhaps.... 16 people vs. 4 or more airships.

Saull:

--- Quote from: Captain Phil on April 09, 2013, 03:56:34 pm ---I know not on how the boss ship system will work; just that I will solo one with my squid....

--- End quote ---

Trench run on the Death Star style

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