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Melpomene Stun Emitter
MagKel:
light utility weapon
TL:dr the weapon functions as a flamethrower, it is designed for short range suppress and defense, inflicting light damage to components and stunning the crew, impairing maintenance and repairs. A ship under attack from Melpomene would not be destroyed but instead forced to work under increased stress. Crew members would move less efficiently and the visibility of the pilot would be impaired as well. The effect would not be crippling but nonetheless effective.
Direct Damage:
very low continuous Shatter
AoE effect:
stuns the crew, reducing visibility (similar to a flashbang or stun grenate in first person shooters, i think Unity libraries for this are plenty)
Burst Radius
5 meters
Effective vs
Crew, Components
RoF
15 bullets/s
Reload
10 seconds
Magazine
200 bullets
projectile speed
195 m/s
range
150 m
jitter
10°
Spread at max range
___ (don't know if Unity Engine and Muse use average group radius, offset spawn points or else)
Horizontal Angles
60° L 60° R
Vertical Angles
35° U 35° D
The weapon has been re purposed from a fog horn paired with a flashlight emitter, mostly used by merchants and explorer to scare and defend themselves from wildlife or the occasional raider. With a few augmentations it has now become an efficient suppress tool for picket ships, spotters and scouts while it may have some use also as last resort defensive weapon for long range snipers.
Hoja Lateralus:
Firstly, I see a lot of trolling potential in this one :D
Secondly, once I mentioned something similar but more as a Heavy Flare Gun idea
Thirdly
MagKel:
--- Quote from: Mr.Disaster on March 29, 2015, 10:55:47 am ---Firstly, I see a lot of trolling potential in this one :D
Secondly, once I mentioned something similar but more as a Heavy Flare Gun idea
--- End quote ---
More trolling than we see with the mines already? the gun is not meant to blind the enemy, just to harass them by disrupting aim and repair cycles forcing the crew into damage control.
heavy guns are hard currency in the game, nobody would give up the spot for a short range utility weapon that can't kill a target when you can put a heavy carronade or hwacha instead.
BUT, imagine a blenderfish with a melpomene as side gun, grinding them to the ground and forcing the enemy crew into suppression.
Hoja Lateralus:
Yes, because you can avoid being mined remotely easy. This would be pretty unavoidable on the same range.
Well, blinding the captain 'and' crew for even 5 seconds can make a big deal. But perhaps this may be balanced with long reload time if it's a light gun.
ZnC:
As Mr.Disaster has pointed out, damage can be prevented and managed; getting stunned (or even slowed) as a player makes you pretty helpless. It might sound interesting to use, but being stunned or having your field of view reduced is simply not fun.
GOIO is meant to be played with your crew working together as a ship. If anything should be stunned it is the ship, which is done by disabling components.
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