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Heavy Carronade
BlackenedPies:
The heavy carro has a rate of fire of .83 shots per second. This is high considering that 2 shots deal more than the 1200 health of balloon.
1200 health is high compared to the next highest- main engine at 525. Because balloons have very high health they take long to rebuild and repair. A damaged balloon is a decisive disadvantage.
I think that the reload or time between shots should be increased. If time between shots were increased it would be easier to mallet balloon between shots. Everyone knows the blender fish.
Dementio:
If you nerf the Heavy Carronade than the light one will be more dangerous.
Hoja Lateralus:
I am for nerfing both a bit. Increasing time between shots could do a trick.
ZnC:
Well, a few arguments here. But mainly, I don't agree the Heavy Carronade should be touched at all.
Changing the rate of fire would not help much because buffed Heavy Clip will still take down the Balloon. Reload time would not do much to help the Balloon either, it will still go down on the first clip, only its overall DPS will be reduced. What you might be asking for is a severe damage nerf, which will prevent the Carronade from popping balloons in one clip even when buffed.
Goldfish is the only ship with enough mobility to bring the Heavy Carronade close enough. A meta-Galleon uses it defensively, and with the acceleration buff, it can go on a Spire but we have yet to see much of it. The Goldfish can be countered - Pyramidion is a classic way to beat it because of it's protected Balloon and superior firepower against the Goldfish.
The Heavy Carronade has 425m range, and the challenge is being able to get the Goldfish close enough without getting disabled or killed. You also need time to ground out and kill the enemy while the other enemy ship(s) bombard you. In my opinion, the fact that Balloons require high maintenance and there are altitude battles makes GOIO interesting.
MightyKeb:
I think heavy guns should be sidegrades to their light counterparts. Look at HF, it does insane damage yet is affected by ballistics as much as Lumberjack, which serves a different purpose than Scylla. Hwacha may be a beast of its own but in my mind it will always be 4 artemises shoved in one gun. Heavy carronade? Simply outdoes, outguns AND outranges light (they may have the same range with heavy clip but H. Carro suffers less) I think the best balance change would be to make them both a beast of their own, either have them serve same purposes but with different aspects (light v heavy flak) or alienate its use from the light (lumberjack amd hwacha)
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