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Quad Engi Spire Guide
BlackenedPies:
The purpose of 4 engineers on a spire is to maximize buffs and repairs. There are 3 spanner mallets, 3 buff hammers, and 2 two pilot tools. A fully buffed spire is maneuverable, tanky, and can quickly deal heavy damage.
Pilot: spanner mallet buff and kerosene
Main: spanner mallet chem and hydrogen
Heavy: spanner mallet buff
Light: wrench buff chem
Spawn: One engi buffs and loads the bottom guns while the other buffs engines then balloon. Pilot buffs the main engine and guns while Main flies. Buff hull if there is extra time. Spawn procedure adapts according to combat circumstance.
Pre combat: Make sure there's plenty of buff time before beginning combat. Find cover to buff up if necessary. The Main can fly while the Pilot buffs engine and gun (and armor).
Combat: Shoot all guns until critical repairs are needed. Pilot and Main will both be in charge of repairing and shooting. To reduce damage they can rebuild the hull together.
Hydrogen: If hydrogen is necessary the Main gets on helm and pulls up with hydro. Hydro should only be used for a single instant because the effects last 5 seconds. Using hydro with a buffed balloon means you go up very quickly.
Kerosene: A spire with buffed balloon and engines is quick and maneuverable. Burning backwards with buffed kerosene can help substitute for phoenix claw. Use plenty of kerosene especially when avoiding fire. Buffed spire rams OP.
Tanking: If the bottom deck has low damage the Heavy engi can help tank the hull while Pilot burns and maneuvers. If bottom deck is damaged both engineers work together to repair and buff. If and only if all hope of avoiding and dealing damage is lost, all engineers can tank hull together to buy time for the ally.
This set up is not a replacement for the pilot loadout of kerosene, hydrogen, and drogue chute for use against flechette heavy opponents. If you can't quickly disable or kill them, hydro and drogue will be necessary. An alternative is having the Pilot repair and buff balloon while the Main uses hydro, shoots, and repairs.
Kamoba:
Went against you while you used it in a public match and it is very effective :) and you didn't have a full duck crew either :)
Dementio:
Quad engineer is denied the second you have to actually move your ship.
BlackenedPies:
--- Quote from: Dementio on March 25, 2015, 04:51:15 pm ---Quad engineer is denied the second you have to actually move your ship.
--- End quote ---
The spire has plenty of maneuverability when it's fully buffed with kerosene. An opponent using hydro can be anticipated and countered by the Main standing by with buffed hydro. The loss of efficiency of the pilot having both kero and hydro is generally offset by the buffed engines, balloon, and guns as well as the extra spanner mallet.
This set up reduces but does not fix the fundamental weaknesses of the spire to certain tactics.
Indreams:
The following is a joke, pls don't take any offense :P
A ship without a pilot-captain, four engineers running things...
Sounds like a mutiny happened, four workers running a ship...
Sounds like anarchism or communism. I should phone the TANK
Anyways, this is a great layout for a defensive Spire. I can imagine one of these on King of the Hill, winning 600 to 0. (550 now since rebalance?)
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