Info > Feedback and Suggestions
[Weapon idea] Light Howitzer
MidnightWonko:
--- Quote from: ZanC on March 24, 2015, 03:05:37 pm ---Gun Statistics
* Direct: 100 Explosive
* Burst: 75 Flechette
* Effective Vs. Hull, Balloon
* Rate of Fire: 0.8
* Reload Speed: 0.14
* Magazine Size: 2
* Projectile Speed: 400-600 m/s
* Projectile Drop: Mediocre
* Range: about 1k
--- End quote ---
How is that red part supposed to work? I've only ever seen reload stats listed in reload time. I don't know how reload speed translates to reload time.
ZnC:
Reload time = 1 / Reload Speed
So 0.14 reload speed is about 7 seconds reload.
MidnightWonko:
Ah, okay.
In that case, this weapon would be slightly stronger than the Banshee and slightly weaker than the Hades against balloons, and almost the same power as an Artemis against hulls. This is considering DPS only, and I do recognize that you're building this weapon around the concept of its flight mechanics and possible spike damage rather than damage per second. 25 particles with incendiary modifiers means 25 20% chances to cause fire; this works out to an average of 5 stacks of fire per shot, or 10 fires in a matter of less than two seconds.
I'm guessing you expect the particles to spray perhaps in all directions? Perhaps within a cone based on the original projectile's flight path? 5 stacks of fire SEEMS pretty dangerous, though if those 5 stacks are spread around different components (or possible a few flew away from the ship, igniting nothing at all), then it doesn't sound too bad.
Actually, how DO you envision the particles' flight after the original projectile impacts with the target?
ZnC:
You brought up something interesting because I actually wanted about 10 stacks of fire per shot.
It seems this weapon does damage in two parts - the shrapnel round which does direct damage and the fragments which would do the burst portion. When I calculated the values for fragments and incendiary rounds, I mistakenly doubled the fire chance for direct damage, not taking into account the single shrapnel round. If that is the case, the amount of fragments should be increased.
The fragments should spread forward in the direction of fire, causing most, if not all of them to hit the target.
However, these are details that require balance testing for a period of time.
macmacnick:
There WAS going to be a heavy howitzer, as a huge-ass gun. Here's a picture:
(Subtext: It Kills Villages...)
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