Info > Feedback and Suggestions
New component types?
Crafeksterty:
I was thinking, it is getting increasingly difficult to come up with interresting new ships.
But what if new ships introduce and replace existing components with new ones?
An example, instead of Baloon, it has wings. Where there is 2 of to repair. Wings are weak, but repair quick. but are in several different locations.
Another example is One blasting engine, instead of constant thrusts, one blast to propelle the ship fast forward in a heart beat then slowly stopping into another blast.
Or hull with absolutely no armor and 5 times the ammount of Health of a galleon.
Or Hull armor that need to be repaired from different parts of the ship, creating a different dynamic to the hull armor repair.
Any other unique but similar mechanics? For balance reasons i can only see this coming to fruition in adventure mode.
David Dire:
I always thought maybe we could have a new component that repairs everything at a slow rate (Like, 5 health per second) but has only 5 blocks of health, and takes 15 spanner hits to repair. Buffing it multiplies repair rate by 1.3, and the lower the component's health, the lower the repair rate. This would be for a new ship, obviously. Maybe it could be like the "Inside ship" I suggested, where it's hard to reach all the components.
Hoja Lateralus:
Do we 'need' new ships?
Firstly, Devs said that some of the ships will be brought to the skirmnish mode from Co-Op.
Secondly, I think that there are some areas of the game that should be more prioritised and with the same amount of work would bring more variety into the game. To give the strongest example: maps, maps, maps, MAAAAAPS!
Saull:
I don't know if it'd be more fun or frustrating to put a small radio next to the steering wheel which has to be up and operational in order to communicate with other captains. without it the chat button just puts out static. Yeah it's probably a bit much for skirmish but I'd love to see a co-op boss ship the has the unique ability to hamper nearby player communications. It'd be like a silent hill enemy haha
DrTentacles:
Neat idea. Most competitive clans use some form of Teamspeak, or Ventrilo, however.
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