Main > Guides
Short Guide to Paritan Spire
Indreams:
--- Quote from: MightyKeb on March 23, 2015, 01:09:26 pm ---Oh, the health buff saved my bum PLENTY of times, I assure you. But still any spire pilot should be just as cautious with it.
--- End quote ---
I've also had matches were the buff saved my bum. On recent four or five matches, I've survived (not died) the whole match on a sliver of health. However, the Geography of the ship still makes it a flimsy ship.
And don't forget Engineers getting stuck on ramps and stuff. That usually kills a Spire.
ShadedExalt:
--- Quote from: Indreams on March 23, 2015, 01:12:41 pm ---
--- Quote from: MightyKeb on March 23, 2015, 01:09:26 pm ---Oh, the health buff saved my bum PLENTY of times, I assure you. But still any spire pilot should be just as cautious with it.
--- End quote ---
I've also had matches were the buff saved my bum. On recent four or five matches, I've survived (not died) the whole match on a sliver of health. However, the Geography of the ship still makes it a flimsy ship.
--- End quote ---
That's why the Pyra is so durable, it has incredibly easy routes.
Dutch Vanya:
--- Quote from: Indreams on March 23, 2015, 01:12:41 pm ---And don't forget Engineers getting stuck on ramps and stuff.
--- End quote ---
If only moving around the ships wasn't broken, in a game that's been released for 2+ years.
BlackenedPies:
--- Quote from: MightyKeb on March 23, 2015, 12:13:13 pm ---I absolutely LOVE close range spires on paritan, salute.
But here's something I wonder, why phoenix claw? I've been told spire already has a very good turning rate (although sometimes it doesnt "feel" like it) and have performed successfully with a spire without it for ages now.
--- End quote ---
I bring Phoenix claw unless there's a lot of balloon popping, then I bring hydro and drogue chute. Phoenix claw is useful when brawling and I use it very often. With buffed engines it's less necessary, it depends on your play style and how close you plan on getting. If you have damaged engines claw is good for squeezing out extra turning to finish off the kill.
My favorite spire loadout is spanner mallet buff and kerosene as the captain (lesmok ammo) with the main engi bringing spanner mallet chem and hydrogen. Downstairs there's a wrench buff chem and spanner mallet buff. One engi buffs the bottom guns while the other keeps the bottom buffed. As the buff captain you buff the engine and top gun(s) and can even buff the hull (but don't waste your time on it). While you're buffing the other guy can fly.
Having two spanner mallets upstairs and two buff hammers downstairs is a huge bonus to survivability and maneuverability. With a buffed balloon and engines you won't need claw or much hydro. If you do need hydro the top engi jumps on the helm and quickly pulls up. For the most part kerosene will be enough. Against blender fish I always recommend bringing hydro and drogue.
Crafeksterty:
This guide all the way.
I remember in Sunday Rumlbes i peekabood from the buildings onto peeps. Oooo and that giant comeback!
Lets not forget the miiiines!
Yupp, paritian rumble is more Ambush than Canyons.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version