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Converting Light to Heavy

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Richard LeMoon:
How about this? Insane recoil/spread, infinite ammo (no reload unless you change ammo), very long reload if you change ammo, and the gun sets itself on fire after so many seconds of use, two stacks per second of use after overheated. Or maybe just add two stacks of fire every 5 seconds or so.

I keep asking for am ammo type that sets the gun on fire as you use it (Powder Keg ammo). Would be interesting to have a gun that did it by default.

Lanliss:
Sounds good, but I think a simple overheating would make more sense. Unusable for something like a minute, unless someone comes and hit it with extinguisher, while chem spray or heatsink can prevent the overheating entirely. That would make heatsink a bit OP though, since it has infinite ammo. Maybe something more like 500 ammo with heatsink, while it normally overheats after 2-300 shots. Infinite ammo if you are using anything without an ammo reduction.

PixelatedVolume:
I think it should have ammo.  As much as I like the idea of overheating, it just adds more complexity and a unique for a single gun.  I can see it being a little off-putting.

I almost think it shouldn't have much ammo but a quick reload. 

Lanliss:
I do not think a quick reload would wor for a heavy machine gun. Any heavy machine gun in anything, games, movies, whatever, takes forever to reload. Then again, that may be because of the large clips. Also, wouldn't a small clip just turn it into the flak cannon?

PixelatedVolume:
I feel like too much sustain would be OP though I don't want it to be a tissue-paper gun that just relies on massive ROF to be effective.

Not really sure how to walk that line.  Thoughts?

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