Main > Gameplay
How do these airships fly?
MacBen:
--- Quote from: Richard LeMoon on March 19, 2015, 07:35:46 pm ---Devs confirmed multiple times that we are indeed on Earth.
My hypothesis is still that the ships themselves have devices on board (the balloon and hull repair points) that are actually gravitational dampers, so the ships are actually almost neutrally buoyant. The balloons work like a fish swim bladder, and add that little extra buoyancy needed to float.
My complete hypothesis is written down here (hull device) and here (balloon device).
Simple summery: Hull device makes metal almost as light as air, which is why the ships have such massive girders and copious amounts of framework.
Or, it could be "Iustus viam ludum opera".
--- End quote ---
Good Point,
once the "Baloon component" is broken the ship ain't falling like a rock.
More like a ship with a baloon that is way to small for its size :p
So its probably that pipe-thingy engineers keep cursing/praying at,
that keeps the the baloon's content charged with darkdieselmagic / microwavemagnetitism.
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Great, now I want a Techpriest at my Junker. :)
BlackenedPies:
How is a ship's falling speed with a broken balloon calculated?
David Dire:
--- Quote from: BlackenedPies on March 20, 2015, 12:23:54 pm ---How is a ship's falling speed with a broken balloon calculated?
--- End quote ---
Oh no, math.
Richard LeMoon:
Mass and drag.
BlackenedPies:
--- Quote from: Richard LeMoon on March 20, 2015, 01:15:20 pm ---Mass and drag.
--- End quote ---
Is that the same calculation for vertical movement? I always assumed falling was a function of vertical speed.
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