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My first month of GOIO
MagKel:
--- Quote from: Kamoba on March 18, 2015, 04:25:27 pm ---Hey MagKel! :)
This post is beautiful! Also you've only been here a month now? I always greet you like an old friend because you've blended into the game and community so well! 8)
--- End quote ---
Thank you Kamoba, it means a lot to hear it from you! :D
It also feels a much longer time but it has only been a few weeks. Weird uh?
Squidslinger Gilder:
Not trying to rain on ya but you are envisioning ideal situations. In actual play, you would not be seeing engagements going so orderly. Competitive level pilots would roll all over that. Simply because we've had to do this for a long time and we will exploit the hell out of people who try to bring order into engagements. You say metas wouldn't work but I say...Ryders, CK champions of Aerodrome 1 & 2. They'd pull it off. I could literally bet money on the Ryders doing it. You'd run an ideal ship mix against them, they'd run metamidions and 5-0 you.
On top of that consider maps to be used for this. Most maps have clouds or fog, many ways to approach. Galleons holding the D are not scary unless there is only 1 way to approach. If so, sniper boat ftw. Heck if your map is a big open football field sort of thing then you'll still have sniper battles happening. Which comes down to who has more mercs.
I love CTF modes of play but in GOIO, when you consider the competitive players, it just wouldn't work the way you think.
Ayetach:
Indeed this is a very thorough and well thought out post. Of course there is all kinds of factors to argue for and against every point you made but your observations are certainly valid in their own right.
@Gilder
To be fair, not every Ryder pilot rolls with metamidian, in fact the minority of pilots in this clan run with it. It is effective and many who crew for them know exactly what to do to make it work to its maximum potential but its subject to change depending on the engagement strategy.
trivee:
i really like the idea of capture the flag. i see some of you say that it would mostly be a squid dominated game type, but i don't think so. To keep that kind of game balanced i think it should use a similar system to the new co op mode that Muse is working on. In the new co op mode that they showed at Pax the players had to capture a balloon being towed by AI ships, and the bigger AI ships could tow the balloon faster then the smaller ones. On top of that i THINK that the ship with the balloon was slowed down, but i'm not completely sure on that. SO basically the smaller ships cant tow the flag as fast as the bigger ones. that would mean that the squid could get to the flag fastest but would be the slowest to return it, and the gallon would be the least affected.
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