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The Balloons that fight back. (CP maps)

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Indreams:
Isn't "the balloons that fight back" supposed to come with attack and defense modes? The "Oil rig simulator"?

I like the idea of retextured target dummies with peashooters. Just make that balloon a little more reasonable, and create little mosquito ships that can be massacred.


This gives me an idea. What about a Heavy "Mine Launcher" that doesn't shoot mines, but fires a floating platform with one of those peashooters?
A heavy gun that is weaker than other heavy guns (and maybe weaker than most light guns), with the benefit of not having to man a gun to shoot it.
I guess a Galleon could abuse the hell out of that... Maybe the turrets only stay for 30ish seconds to balance that out?

BlackenedPies:
I think that the point should put the defenders at a disadvantage to make things more interesting. Kinda like desert scrap but more sided against defenders. The intensity of the disadvantage (dust for example) could increase the longer one side has the point.

Richard LeMoon:
Well, my first impulse was to have the guards keep respawning and just attack anything, but thought people would complain about them not taking sides. So, attacking the nearest ship seems to be the popular choice after all.

Indreams, I had that same thought a while ago. We even had a name for the gun, 'Deimos', twin brother of Phobos. It would be interesting if there were multiple versions of the Deimos to select, each having a different one of the small gun listed above on it.

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