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1.4.0 Hotfix 1

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KitKatKitty:

--- Quote from: Kamoba on March 16, 2015, 10:18:43 am ---I still stand by the feedback I gave by email after capture point testing...
Changing the points per kill will not make a huge difference to match length and many matches will still be too short on Labyrinth and desert scrap because of the lowered point pool.
Better have the point pool at default point (pre-1.4.0) and just add the points per kills, this will increase match speeds enough.

--- End quote ---

I agree with this. They go way too fast now, just adding points for kills would of been sufficient enough.

Also, I'm surprised no one has said anything yet.... When does the pyra get back some of it's hull health??? It was too nerfed. At least 600 would be nicer.

ZnC:
Also
- Minotaur Heavy Cannon: reduced vertical angles (from 45 to 20)

Triple nerf?? A lot of the changes have been overkill recently. xD

Lanliss:

--- Quote from: ZanC on March 16, 2015, 02:19:22 pm ---Also
- Minotaur Heavy Cannon: reduced vertical angles (from 45 to 20)

Triple nerf?? A lot of the changes have been overkill recently. xD

--- End quote ---

You need to find what people want. The easiest way is to go for the biggest and the smallest. Once you know what people want, you can fine tune it within those boundaries. We got lucky. Took valve a few months to nerf the tide turner, if I remember properly.

Schwalbe:

--- Quote from: Watchmaker on March 16, 2015, 09:45:18 am ---- Minotaur Heavy Cannon: reduced muzzle speed (from 800 to 350)
- Minotaur Heavy Cannon: reduced shatter damage per buckshot (from 35 to 28)
- Minotaur Heavy Cannon: removed arming time (which had no effect anyway)

--- End quote ---

gg wp hb


(PS: I'm not sure whether I expressed it or not, but lowering  the point requirements to victory stripped KotH and CK modes of tension.)

Kamoba:

--- Quote from: Schwalbe on March 16, 2015, 02:45:38 pm ---
--- Quote from: Watchmaker on March 16, 2015, 09:45:18 am ---- Minotaur Heavy Cannon: reduced muzzle speed (from 800 to 350)
- Minotaur Heavy Cannon: reduced shatter damage per buckshot (from 35 to 28)
- Minotaur Heavy Cannon: removed arming time (which had no effect anyway)

--- End quote ---

gg wp hb


(PS: I'm not sure whether I expressed it or not, but lowering  the point requirements to victory stripped KotH and CK modes of tension.)

--- End quote ---

Good tension or bad tension?
:)

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