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Noobie: Tar cloud, yes or no?

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Ightrril:
In the current patch I've started using tar quite a lot on my Squid, still often when I need to escape or I'm not in a situation where I can use my guns. As I'm sure you're aware it can be very effective if timed right and in the right place. If you find it works for you then keep using it although you might find yourself in some situations where other tools would be more useful (which I think is probably why it's not used much, many people prefer to have Hydrogen to get out of some situations for example).

Thomas:
Tar is a great tool for a squid, but I generally have a hard time finding a place for it among the other pilot tools I feel are essential. But when you can find a place for it and learn where to position for placing the tar, it can be an amazing tool. An absolute game changer against a lot of opponents.

Tar will mess up engines and guns quite a lot, and do minor damage to the hull and balloon. Enemies will eventually drift out of it, but if you play well you can keep them in the tar almost continually. With the negligible damage it does to the balloon, a lot of people will escape by going up or down to get out. In a squid, you can generally follow them pretty well and tar again, but I might recommend either a flamethrower or carronade as the rear weapon. A carronade will work against everyone, and if they're not chemical sprayed a flamethrower will let you really mess up their ship in a serious way. Even if they are chemical sprayed, the decent damage it does to the balloon and the fact that the engineers have to run around rebuilding and repairing everything increases the chance dramatically that they'll miss a chemical spray cycle. Mines also work on the back, but it's a little harder to aim those when you can't see them.

Crafeksterty:
I never use tar as i never fly ships that use Tar Well.

Squid-Junker-Pyra i think are the best ships to use Tar with. Squid can use tar in any way, junker uses it for situational offencive purposes, while pyra defencive for escape.
Its just in the manner of choosing it and sacrificing other tools.

Squidslinger Gilder:
Macde if Stamina gets added, you'll see more people using it cause they won't need to bring kero to make squids move at a decent rate. Heck my 1.1 loadout for squid was chute, hydro, tar. I was notorious for tar use and invented tarcide before Muse patched it out. If I could take you back to classic squid, you'd be in tears at how glorious the ship was to fly. It'd fall apart if you spit at it, but so fun. Only advanced pilots ever flew them and those that mastered them were unstoppable.

Tar since 1.2 is very niche. They nerfed the hell out of the Squid's speed and turning. Engines too. If the engines take any damage you lose what little speed you have. The buff is currently it is a good step in the right direction but not enough. I honestly won't fly with it cause the trade off is too great and kero is too important still. Just stick a mine launcher on your rear end and hit the kero. Works better than tar and more viable.

Only hope is that the squid coming back to some of it's former self shows the last holdouts at Muse that people don't like flying brick shithouse turrets.

Dryykon:
Perhaps it was just random luck, but over the past few days I've seen 5-8 uses of tar by enemy ships. That being said, a only 2 of them were used well. 1 caught our ship, the other allowed the enemy to escape.

I don't pilot much, but I'd rather my captain take other tools.

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