Info > Feedback and Suggestions

Ammo that changes the secondary damage type of a gun..

(1/2) > >>

Caprontos:
Basically one ammo per damage type, and using it in a gun would change its secondary damage to that of the ammo..

If the gun doesn't have one.. Then un.. It does nothing or it adds it.. (probably nothing).

Another random thought.. How much effect do you think it would have and would it be useful or to useful or not useful?

If not useful .. Qh well..
If useful then ok.
If to useful then, what if it included a x% reduction in the secondary damage to compensate the change..


Sarabelle Marlowe:
I'm not quite sure what you mean. Do you mean like say if I load this 'shatter damage ammo' in a flak and snipe parts? or 'explosive damage ammo' in a gat and strip armor and perma with the same gun?

Lanliss:
Seems that way, although Caprontos also seems to mean that the piercing on the gat will be reduced.

Sarabelle Marlowe:
Oof, if it is then I'd have nightmares on trying to balance such a thing. Even with reductions it would nightmarish. I mean, could open up builds for silly fun, but then also for terrible amounts of trolling.

Indreams:
This is sort of the thing I like.

Like, incendiary ammo should just change the secondary damage to fire, instead of adding chance for fire. Heatsink should change secondary fire damage to something else. Stuff like that.

Balancing would be an issue, but that's always an issue for any change, especially if it pertains to making gunner more dynamic, fun, and viable.

Navigation

[0] Message Index

[#] Next page

Go to full version