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Oh boy, another gunner balance thread

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DJ Logicalia:
Right, so in my opinion this is the best way to make gunners "better". I'm not convinced that the class is really that underpowered to begin with, as most of the top teams aren't afraid to bring a gunner, but that's besides the point.

The best idea I've heard comes in two parts. Remove the effectiveness of the buff hammer on all guns and add a new  gunner tool that buffs guns that gunners could take instead of a third ammo type (and, sure, keep the 90s bug on gun buffs right now for this tool)

Idea came from Tipz if I remember correctly, and it's so simple.

Thoughts?

Lanliss:
So, basically the buff kit cannot bebused on guns, or does very little on guns, and this new buff item does what buff currently does to guns? Sounds good to me.

BlackenedPies:
I think the solution should be as simple as possible. There is already a nice balance between the classes. Gunners are a specialized class for use on specific guns. The gunner is balanced, the argument is that gun buffs might not be.

An idea that has been brought up regarding gun buffs is changing the gun stats (turning speed, reload, arcs). This would effect each gun very differently, and importantly it could break balance. Changing reload for example doesn't impact all guns equally due to time to empty clips/reload speed ratios. And reload speed matters more for some guns than others.

I think the best solution would be to reduce the buffed damage to between 5 and 10%, or find a different way that gun buffs work that would effect all guns exactly equally.

HamsterIV:
Since most of the time that 3rd ammunition is not used I could see the benefit of giving the gunner an off the gun tool to augment their gun. However any such tool could be also be used by an engineer or even a pilot who is not expected to get on a gun. To keep things gunner only I think the user should be required to be on the gun while the tool is in use.

How about a buffer ammo that for each second that ammo is selected while on a reload cycle the gun will receive a % buff? A gunner could swap to that ammo type during reloads and swap back to optimal ammo right before completion. If the gunner fails to swap ammo away from buffer ammo it loads vanilla rounds. This way an engineer can't get the benefit of a buffed gun with optimal ammo but a gunner can.

Lanliss:

--- Quote from: HamsterIV on March 10, 2015, 03:31:12 pm ---Since most of the time that 3rd ammunition is not used I could see the benefit of giving the gunner an off the gun tool to augment their gun. However any such tool could be also be used by an engineer or even a pilot who is not expected to get on a gun. To keep things gunner only I think the user should be required to be on the gun while the tool is in use.

How about a buffer ammo that for each second that ammo is selected while on a reload cycle the gun will receive a % buff? A gunner could swap to that ammo type during reloads and swap back to optimal ammo right before completion. If the gunner fails to swap ammo away from buffer ammo it loads vanilla rounds. This way an engineer can't get the benefit of a buffed gun with optimal ammo but a gunner can.

--- End quote ---

An engineer or pilot could use it, but would be useless on pilot most of the time, since pilot is generally on helm, and the engie would sacrifice their ammo, which would be very difficult to handle when you are using guns that need something like heavy clip or burst. I think it would balance out well enough.

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