Info > Feedback and Suggestions
Another way to balanced an apparent gunner issue..
Caprontos:
--- Quote from: RearAdmiralZill on March 08, 2015, 10:45:32 am ---If such a system were put in place, how would you handle reloads? It would require changing, as currently if you leave a gun before it's done, it reloads standard ammo.
Just reload the selected ammo? That's a bit of a hidden buff.
Default to standard like always? You get two ammo, in a really odd way.
--- End quote ---
It reloads the ammo selected. Every ship has this, so while a buff.. everyone has this buff.. and I think it should be this way right now..
It was for a few months like.. early last year or late 2 years ago.. and it was fantastic. So its already possible to change if they wanted to.. Basicly it was whatever ammo was last loaded in to the gun, would reload in to the gun as long as the person who emptied it had the ammo.. Didn't matter if you left the gun or not once it started to reload.. as long as someone without the ammo or AI didn't touch it it'd reload with your ammo.
Another buff is gunner in theory has 4 ammo - while everyone else has 1 (maybe a balance issue but.. since ammo is less relevant then tools - its debatable if its a major negitive or.. just more gunner buff). - Something to consider..
Major nerf is Engineers and pilot could only use the default ship ammo - This means all three engi ships only have one ammo on board.. So if you want ammo diversity you have to have a gunner to get it..
This leads to a lot of crew balance changes (or at lest people have to re-think it).. Like pyra - gunner isn't useful on a pyra usually because.. you don't need more then one ammo to use most light guns effectively.. but if you have two light guns that use two different ammo's.. Then the only way to have both used efficiently - is to have a gunner.
--- Quote from: Kamoba on March 08, 2015, 10:22:13 am ---Legit suggestion, woe to those whose pilot picks loch as standard ammo, but yes I like that idea! :)
--- End quote ---
Standard loch... that would be.. Loch for gunner only ammo? no? haha..:P
Replaceable:
--- Quote from: RearAdmiralZill on March 08, 2015, 10:45:32 am ---If such a system were put in place, how would you handle reloads? It would require changing, as currently if you leave a gun before it's done, it reloads standard ammo.
Just reload the selected ammo? That's a bit of a hidden buff.
Default to standard like always? You get two ammo, in a really odd way.
--- End quote ---
Gun doesn't reload unless you are on it when it finishes. If you miss it you have to reload again.
RearAdmiralZill:
--- Quote ---It reloads the ammo selected. Every ship has this, so while a buff.. everyone has this buff.. and I think it should be this way right now..
--- End quote ---
That's fair. It would definitely have to be a thing if this "only one ammo for engie/pilot" was done. I would miss the "reload mini-game" though, hah. Also buffs engies as they can reload while leaving a gun. Lets them go off and repair.
--- Quote ---Another buff is gunner in theory has 4 ammo - while everyone else has 1 (maybe a balance issue but.. since ammo is less relevant then tools - its debatable if its a major negative or.. just more gunner buff). - Something to consider..
--- End quote ---
Not really a buff. Past the 4 gunners get now (including standard), you get diminishing returns because boats just don't have that much gun variety when they are built. That and how a gunner plays (at least on my boats) it's good as is.
--- Quote ---Major nerf is Engineers and pilot could only use the default ship ammo - This means all three engi ships only have one ammo on board.. So if you want ammo diversity you have to have a gunner to get it..
--- End quote ---
Now the way this was worded, you make it sound like you only want pilots/engies having standard ammo. I thought the idea was either that, or one specialized ammo and no standard (either or).
--- Quote ---Gun doesn't reload unless you are on it when it finishes. If you miss it you have to reload again.
--- End quote ---
That sounds fairly harsh for all crew involved. I wouldn't be up for that personally. This game has enough mechanics to learn as is.
I'm of the mind that gunners are perfectly fine as is, and need no special attention. I like that there is choice (three engie, one gunner two engie) so long as it's balanced. Figured id put that out there moving forward. I won't say that this idea is horrible and shouldn't be done, but yea.
Dementio:
I am against removing default standard ammo in anyway.
Gunners are fine, it is just people don't know how to use them correctly or they actually don't need them, but then we are talking about ships like a Metamidion, which I believe to be already very weak or Metajunkers that apparantly get killed by anything with a Carronade.
Caprontos:
--- Quote from: RearAdmiralZill on March 08, 2015, 12:06:48 pm ---Now the way this was worded, you make it sound like you only want pilots/engies having standard ammo. I thought the idea was either that, or one specialized ammo and no standard (either or).
--- End quote ---
I mean, The pilot would pick the one ammo the ship has in the ship loadout screen.. So rather then every ship being pre-loaded with standard (which you could pick) - you would pick any of the existing ammo.. and that would be the ammo on the ships guns..
So like a two art one hades junker.. If you pick burst, your engineers on the arts have burst as usual.. but the hades has burst, so if you want lesmonk hades you have to have a gunner.
Mostly it just weakens three engineer and buffs two enginer one gunner.. in more situations.. I assume anyways..
--- Quote ---I'm of the mind that gunners are perfectly fine as is, and need no special attention. I like that there is choice (three engie, one gunner two engie) so long as it's balanced. Figured id put that out there moving forward. I won't say that this idea is horrible and shouldn't be done, but yea.
--- End quote ---
I don't disagree, as the gunner does work as intended on the guns that benefit a lot from multiple ammo's. but it does seem Muse's desire is to see more gunner use in more situations (hence stamina..) - So this is just I guess another side idea to effect gunners use.. To make them more useful or appealing in more situations..
I don't care actually to much about gunner cause I don't like to be a gunner usually, but... there is no lack of would be gunners haha. but I thought it sounded like a different way to do it.. Then the usual stuff I see for this..
--- Quote from: Dementio on March 08, 2015, 01:23:42 pm ---Gunners are fine, it is just people don't know how to use them correctly or they actually don't need them
--- End quote ---
This is the issue I think that the gunner has. Which is Why people suggest ways to improve or change something so they are needed more often.. Weather we need to have them useful in more spots, is debatable - but muse dose seem to want them to be..
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version