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Another way to balanced an apparent gunner issue..
MightyKeb:
--- Quote from: RearAdmiralZill on March 10, 2015, 09:03:06 am ---
--- Quote ---If anything just nerf the buff hammer's effect on guns
--- End quote ---
I'm kinda glad to see that I'm not the only one who still thinks this is the issue. It's my biggest complaint in the "gunner vs engie" debate.
--- End quote ---
Im thinking buffed guns could provide features that you wouldnt find in other ammos instead of making charged underpowered. Faster reloads? Perhaps even wider arcs? Food for thought, but Im leaning more towards reload
ShadedExalt:
--- Quote from: MightyKeb on March 10, 2015, 09:15:24 am ---
--- Quote from: RearAdmiralZill on March 10, 2015, 09:03:06 am ---
--- Quote ---If anything just nerf the buff hammer's effect on guns
--- End quote ---
I'm kinda glad to see that I'm not the only one who still thinks this is the issue. It's my biggest complaint in the "gunner vs engie" debate.
--- End quote ---
Im thinking buffed guns could provide features that you wouldnt find in other ammos instead of making charged underpowered. Faster reloads? Perhaps even wider arcs? Food for thought, but Im leaning more towards reload
--- End quote ---
,
I think the buffkit should buff the GUN, not the ammo. Buffing the ammo would be the only way to increase damage. I think buffkit should increase turn speed, reload speed, reduce recoil a little, and increase fire rate.
Kamoba:
--- Quote from: ShadedExalt on March 10, 2015, 10:55:25 am ---
--- Quote from: MightyKeb on March 10, 2015, 09:15:24 am ---
--- Quote from: RearAdmiralZill on March 10, 2015, 09:03:06 am ---
--- Quote ---If anything just nerf the buff hammer's effect on guns
--- End quote ---
I'm kinda glad to see that I'm not the only one who still thinks this is the issue. It's my biggest complaint in the "gunner vs engie" debate.
--- End quote ---
Im thinking buffed guns could provide features that you wouldnt find in other ammos instead of making charged underpowered. Faster reloads? Perhaps even wider arcs? Food for thought, but Im leaning more towards reload
--- End quote ---
,
I think the buffkit should buff the GUN, not the ammo. Buffing the ammo would be the only way to increase damage. I think buffkit should increase turn speed, reload speed, reduce recoil a little, and increase fire rate.
--- End quote ---
Except the fire rate (because that increases DPS, thus being a huge buff to greased ammo) I like the idea that buff effects everything except power/dps
RearAdmiralZill:
If that were to change, then either the buff dmg % needs to simply get decreased, or the buff does something no ammo can do.
--- Quote --- I think buffkit should increase turn speed, reload speed, reduce recoil a little, and increase fire rate.
--- End quote ---
This all is stuff ammo can do, but it also has a down side, so it's balanced. For buff, its whack and you're done until you reload, then repeat. No good.
Maybe a buff lets a damaged gun work as undamaged? Perhaps just gives it more hp? Random thoughts but you get the idea. I'll admit my previous post was too straightforward. If people (and muse) are insisting that gunners are in need of a buff, I'd first look at buffing before adding a bunch of mechanics to the game.
Hopefully this isn't derailing the thread too bad.
Lanliss:
The buff damage does seems a bit more than is needed, though I do not see it abused too much. Maybe it is just in comp games, or I just have not been on long enough to run into it as often. Most crews I see have a gunner, so I do not understand where people get that gunner is not used. The only times I don't see a gunner are on specific builds or ships, like the mobula or squid, where a gunner is not needed too much. Really just like anything that is class based, sometimes you will not need certain classes. Does not mean that a class needs buffs, or is unloved. Adding more damage to gunner, or removing the buff effects on buff engines, will not make a gunner more useful on a ship that needs three engines. Nothing wrong with it in my opinion.
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