Main > Steam Workshop

Mask (WIP)

(1/3) > >>

Cid Ferringer:
I'm in the process of making a mask, it's my first attempt at baking and texturing, which will be a challenge.
The base mesh is pretty much done, now I just have to figure out how to engrave it and color it. I'll probably try some sculpting.

It's very plain looking at the moment, most of the detail will come from the normal and diffuse..



Any tips and critique is welcome :)

Cid Ferringer:
So.. after much hassle trying to bake the normals..
I think I'm making progress..

There is a bit of ugliness in the shading though. It's much better than what it used to be, but ugly nonetheless..
I'm wondering what I can do about it, if I can do anything about it other than adding more geometry..



The Workshop article says the Tris limit is at 5000 for goggles, which is the slot I assume masks go. But  I'm nowhere near that, I just went with the average size of faces of the character model, it felt wasteful to go any higher..

Cid Ferringer:
Progress!





Still too messy, but I'm getting a better feel for the sculpting tools.

Patched Wizard:
Salute for your work. I look forward to the fruits of your labor and the next project you put your hands to.

DJ Logicalia:
Looks really nice :D

Navigation

[0] Message Index

[#] Next page

Go to full version