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Game mode level requirements?

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Lydia Litvyak:
I like Richard's idea--I actually think it's a good idea for new players to start out by engineering and gunning until they understand how things work, and then start piloting. Maybe it would be a good idea to encourage that a little more somehow.

MightyKeb:

--- Quote from: Lydia Litvyak on February 28, 2015, 05:32:51 pm ---I like Richard's idea--I actually think it's a good idea for new players to start out by engineering and gunning until they understand how things work, and then start piloting. Maybe it would be a good idea to encourage that a little more somehow.

--- End quote ---

The problem is, piloting is also best learned in novice. Often times you might take a galleon or something and get shredded by vets.


c-ponter:
I like the idea of only letting them join non-novice matches as engi/gunner, but they would have to be allowed to stay piloting in novice matches imo for a few reasons
1) friends who buy the game as a pack of 4 will be split up if they can't pilot and I think this will put off a lot of new players
2) when I was novice I only really played gunner and engineer at first, and because of that I never realized what a huge difference having an engine down made, I think for things like this you really need to play all 3 classes, just to see how one relies so much on the others if nothing else
3) if they aren't piloting in the novice matches, who is? XD

Lydia Litvyak:
Novices pilot in novice. Just maybe not in non-novice.

Sarabelle Marlowe:
Trouble is, there isn't a clean cut answer to this. What it boils down to is this: the player base isn't large enough. Because it's so small, it makes it so that if Muse does put a harder line down before there is enough people there, it's going to make it so it takes them even longer to get a game in. Do that, and the few newer players there will get discouraged and leave, thus making the problem worse.

I more then sympathize with those that have to deal with newer players that are also not keen on taking advice. I've lost more then a few games because of it. However, that's going to happen in any and every online team based game. You can growl and rage, but there is not one single multi-player game out there where an uncooperative player won't screw a game. Alas, it comes with the territory.

Best thing you can do is try and teach the new player, and if they don't want to listen, leave the lobby and find another game before it starts. It's not the best answer, but then, it's also wrong to punish players that do want to learn and are a little advanced for novice. I mean, more then once I've found a gem in the rough that was better then their level let on (and promptly asked them to join my guild). Something a lot of people tend to forget is that all of us were level one at some point. And if they are being rude and not listening, what makes you think they would at higher levels anyway? Some people are like that, and level doesn't save you from the trolls.

I def agree with Kamoba, BlackenedPies and Imagine on this one. We want to encourage, communicate and work with newer players. And some players you just can't work with, but that wont change anyway. Putting in something with a bunch of clauses will cause more issues then fix them. And I'd rather have Muse work on Adventure Mode then try to work in more rules and coding for a tiny community that can barely handle matchmaking.

Once the community grows it'll make things lot easier to find similar level games and open possibilities for player levels and requirements. For now though, we got to work with what we got.

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