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The game you mostly play

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Squidslinger Gilder:

--- Quote from: Maximillian Jazzhand on June 06, 2015, 09:24:42 pm ---i tried to play terraria... then i just went... i dont get it.

--- End quote ---

I've tried it on PC and Vita...still don't get it.

The Mann:

--- Quote from: Gilder Unfettered on June 07, 2015, 03:47:06 am ---
--- Quote from: Maximillian Jazzhand on June 06, 2015, 09:24:42 pm ---i tried to play terraria... then i just went... i dont get it.

--- End quote ---

I've tried it on PC and Vita...still don't get it.

--- End quote ---

To me, It looks like a cheap two dimensional version of Minecraft. I dont understand either one.

*Uses MIB Mind Eraser*

Schwalbe:
Recently I solve more differentials than play games (fuck Calculus 2 - at the end of this month is going to be my 4th and 5th take on that enormous bullshit); if I do something connected with games - it's rather coding my own, Embrace The Void.

Embrace The Void is going to be a 2D topdown shooter, with gameplay being a sort of homage to ol' good shooters like Doom, Blood, Duke Nukem 3D - I mean: exploring maps, looking not only for exit, but also for secrets crucial to survival, as they contain guns, armor, medkit, and most of all: Ammo.

For now it looks like this:


We have dynamic lighting to obscure players visuals, and nice basis to create more. Still, there are many things to do.

Oh, yeah. We also have a small OST, which is awesome.

The Mann:

--- Quote from: Schwalbe on June 07, 2015, 05:13:08 am ---Recently I solve more differentials than play games (fuck Calculus 2 - at the end of this month is going to be my 4th and 5th take on that enormous bullshit); if I do something connected with games - it's rather coding my own, Embrace The Void.

Embrace The Void is going to be a 2D topdown shooter, with gameplay being a sort of homage to ol' good shooters like Doom, Blood, Duke Nukem 3D - I mean: exploring maps, looking not only for exit, but also for secrets crucial to survival, as they contain guns, armor, medkit, and most of all: Ammo.

For now it looks like this:


We have dynamic lighting to obscure players visuals, and nice basis to create more. Still, there are many things to do.

Oh, yeah. We also have a small OST, which is awesome.

--- End quote ---

Nice! looks great and the music choices are Astounding, will give a great environment of fear in the dark levels.   :)

Schwalbe:

--- Quote from: The Mann on June 07, 2015, 05:16:25 am ---Nice! looks great and the music choices are Astounding, will give a great environment of fear in the dark levels.   :)

--- End quote ---

Thank you! Actually, the music was ordered rather than found or chosen. I told a guy what we need, shown him some screenshots, and told more about atmosphere we wanted, and he did those 4 tracks. :)

Actually, that's a sort of "my mark" on all the games I do: I say "NO FUCKING WAY" to music found on the Internet, I prefer finding a person who is able to create and record something original for my creations. ^^

But I must say, that much of atmosphere ideas come from good old Blood - game from 1995, created on the engine of DN3D. It's soundtrack and gameplay are astounding, and this game is one of more forgotten gems...

Edit: Honestly - all those levels will seem dark. Even though it's a topdown, the player will only see a cone similar to the line of sight of human being, as presented on the screenshot. I also want to experiment with lightings - spawning much darker light from players cone, and add source of light on my level, even better - scripted sources, so you can achieve old Id Software trick of triggering the trap that opens walls hiding enemies and shut down the exterior lighting. :D

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