Off-Topic > The Lounge
The game you mostly play
c-ponter:
Do people still play tribes ascend? I used to find that game really fun but It took even longer than GOIO to find a match, or was that just time zone stuff?
Dutch Vanya:
Tribes: Ascend is pretty much dead as far as i know. The devs stopped supporting it to work on SMITE.
Alistair Marlowe:
I used to play tribes ascend (juggernaut for the win) up til that hilariously broken engineer gear patch that gave them crap like homing missile launchers. It was sad to see they'd dropped it entirely as I've always liked the tribes gameplay, but ascend was rapidly becoming a clustercuss.
As far as things I play outside of GOIO, I play Borderlands 2 and Pre-Sequel, Kerbal Space Program, Fallout NV, Magicka Wizard Wars, Warhammer 40k Space Marine and, most recently, the Homeworld remaster. It feels like every change made in that overhaul was for the better.
Indreams:
Oh, before GOIO, my steampunk needs were met by Renaissance Heroes. The debs closed it down due to lack of interest.
Well.. it was an Aesthetically pleasing tf2 where everyone plays the Scout. The game play was pretty unchanging. :(
Omniraptor:
--- Quote from: Indreams on February 27, 2015, 05:07:48 pm ---Oh, before GOIO, my steampunk needs were met by Renaissance Heroes. The debs closed it down due to lack of interest.
Well.. it was an Aesthetically pleasing tf2 where everyone plays the Scout. The game play was pretty unchanging. :(
--- End quote ---
That sounds like my dream game :D Not that tf2 is ugly it had very nice art style, at least stock. New cosmetics look ugly.
I love the concept of tribes but unfortunately have no access to a windows PC. However there's a really nice 2d shooter called Teeworlds with tight sliding/grappling/rocketjumping mechanics that enable pretty insane maneuvers, and the weapons are projectile-based forcing prediction. It feels similar to tribes, and there are impressive videos on youtube of what people can accomplish.
@alistair how are the formation/tactics mechanics? Do they use the awesome hw1 system or the hw2 system? It was fun toggling between agressive/evasive tactics, or setting up corvettes around a miner in a sphere formation to defend against harassing light craft.
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