What I meant was: Troika made games buggy as fuck, this is true and nobody denies that. BUT. There was always something so good it made those titles not only worth saving, but also legendary of a sort; Arcanum and Bloodlines, my God, those were true cRPGs, filled with great story, characters, atmosphere. Temple Of Elemental Evil - extremely sophisticated combat, perfect for those who seek things like that.
Obsidian is very close to make such games, but there's always something lacking - I see quite a pattern in Obsidians titles: the ending sections of the game seems rushed. There's also something quite disquieting among their games, at least for me: When you put it for, let's say, a week... it stays untouched. I'm talking about New Vegas and Pillars Of Eternity particularly.
Let me remind you fellas, I played Arcanum through 11 times, with 11 different characters, and 11 different set of choices. The only reason I'm replaying Bloodlines just now is that I got few months back and after ending it I had literally no time to play it again.