Info > Feedback and Suggestions
Cap mechanics are dumb
Thomas:
Separating crazy king mechanics from king of the hill mechanics seems like a really nice solution. I think the tug of war (whoever has more ships) for the point works a lot better on king of the hill; but the old system was still pretty terrible for crazy king. But with the point reduction and earning points for kills, it would be in a pretty good spot, even if you can block a point with a single ship.
Kamoba:
The point limit is certainly too low.
This I have discussed with muse after finishing a series of games in Labyrinth...
Timing each match, all low levels a match was done in 10 minutes
Other match times:
5 minutes, 7 minutes.
Anglean Raiders, 12 minutes.
The kill points yes great, the point limit lowered? Too low.
(But Muse are monitering match times.) so me and patched were thinking of just playing Death Match to push the 25 points till match finish :)
As for the mechanics, I still want to experiment more, but now it means everyone needs to hug the point, before you could afford one to hug the point, and the other to attack the enemy on approach.
DJ Logicalia:
I miss old CP
Squidslinger Gilder:
Honestly don't know if CP was tested that much in the weekend sessions. Or maybe I just wasn't in them. I know we tried a Labyrinth CP once when I was there but the map was bugged real bad. Weird walls popping out in the sky...heck it spawned my squid in one and you could actually run up into the air a little bit. Couldn't even get on the wheel. Got screens if you want a laugh.
I did hear others commenting on CK and saying they liked the changes where you could start retaking if you had majority on the point. But I didn't hear anything about the point cap being lower.
BlackenedPies:
I miss blocking
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