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WTF 'Dust In The Wind'

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HamsterIV:
I just hit level 8 pilot from this achievement, and I wasn't even trying for it. I was doing a lot of ramming with my double chain Pyramidion. It probably came from the nose to nose Pyramidion on Goldfish rams I kept doing to bump their main gun offline.

Clara Skyborn:
I hear you guys. We keep going back to ramming to try to figure out why it doesn't seem to be counting properly (because that's the real problem, not the action itself). I understand it's frustrating, and I'm sorry. We're taking one more look to investigate a possible bug with the way collision damage is applied. Stay tuned.

With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness. Also, note that buffing the balloon does not automatically make you rise -- it reduces vertical drag, which means you can both rise and sink faster. If you rise suddenly when a balloon buff finishes, it's because you were holding down W at the time.

N-Sunderland:

--- Quote from: -Muse- Clara Skyborn on April 09, 2013, 03:58:27 pm ---With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness.

--- End quote ---

That's amazing. I'm really looking forward to using that.

RearAdmiralZill:

--- Quote from: -Muse- Clara Skyborn on April 09, 2013, 03:58:27 pm ---I hear you guys. We keep going back to ramming to try to figure out why it doesn't seem to be counting properly (because that's the real problem, not the action itself). I understand it's frustrating, and I'm sorry. We're taking one more look to investigate a possible bug with the way collision damage is applied. Stay tuned.

With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness. Also, note that buffing the balloon does not automatically make you rise -- it reduces vertical drag, which means you can both rise and sink faster. If you rise suddenly when a balloon buff finishes, it's because you were holding down W at the time.

--- End quote ---

The issue with it (for me) is that because it reduces the drag, once you stop going up/down, your momentum keeps you moving up/down. At least that is my experience with it, and i lose a lot of control that way. Sorry to go off subject.

Pickle:
I always control the end of an ascent/descent with a touch of opposite control - whether the balloon is buffed or not.  It's easy to over-/undershoot your target altitude.

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