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Minotaur Heavy Cannon
Tychon:
From my tests from either being captain of a ship with the Minotaur or actively watching the shots. It seems like a instant shot.
Heavy Clip is great for getting a solid consistent hit. Burst is great for breaking everything. Lesmok seems to have a better time with 'spinning' the ships. Greased, higher fire rate and consistent hits. Have not tested Charged or Incendiary. All in all its a pretty effective support weapon. The description says it good with deflecting rams i would say so but only if your trying to deflect a ram on an allies ship.
Range wise with the .1875s arming time its for long range especially, the moment a ship is seen by an ally and you got a clear shot i did not find the max range for the Minotaur. But again its is truly only effective when your supporting your team mates.
Omniraptor:
This is the part where I ask, again, for tracers on all guns that do not have them, mino and carronade that is.
Tychon:
--- Quote from: Omniraptor on February 24, 2015, 09:28:20 pm ---This is the part where I ask, again, for tracers on all guns that do not have them, mino and carronade that is.
--- End quote ---
I do agree.
On the note of the up and down factor for the mino, it does indeed knock about the airship in many directions. Including going up and down considering that it basically has a 60-75 degree arc up and down.
Lanliss:
So if you were to hit say a goldfish on the front end, on top, on the left side, would the goldfish go down, back, and spin to the right? That sounds like a lot of stuff for a gunner and pilot to cope with, as far as trying to keep arc.
BlackenedPies:
--- Quote from: Tychon on February 24, 2015, 09:25:06 pm ---From my tests from either being captain of a ship with the Minotaur or actively watching the shots. It seems like a instant shot.
Heavy Clip is great for getting a solid consistent hit. Burst is great for breaking everything. Lesmok seems to have a better time with 'spinning' the ships. Greased, higher fire rate and consistent hits. Have not tested Charged or Incendiary. All in all its a pretty effective support weapon. The description says it good with deflecting rams i would say so but only if your trying to deflect a ram on an allies ship.
Range wise with the .1875s arming time its for long range especially, the moment a ship is seen by an ally and you got a clear shot i did not find the max range for the Minotaur. But again its is truly only effective when your supporting your team mates.
--- End quote ---
It has a speed of 800 meters/second with max range of 1800.
Like a carronade, it has no burst effect so the only effect burst has is increasing clip size and decreasing ROF. Like a carronade, lesmok isn't particularly useful due to the spread. I agree with greased for close range. Charged isn't very useful because the amount of damage doesn't change amount of push, and incendiary has a chance to start only about one fire (20% X 5 particles). Unless you plan on consistently using it close range, heavy clip is the only necessary ammo.
I have used it a lot today and buff heavy seems the way to go. It's a very effective long range support weapon that acts as a defense against getting shot. So much so that it renders counters countered. No longer should a mobula scare your galleon or spire, just bring a Minotaur.
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