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About the Minotaur

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Byron Cavendish:
The gun is great in concept, but I have some concerns with it's current design. It's unique ability to push or move ships is interesting, but the harpoon is interesting, the mine launcher is interesting. I'm worried that it doesn't have enough 'bite'.

I've heard it mentioned by the devs on the dev stream that the minotaur has to be a support only weapon. The largest issue with that design philosophy is that it is a heavy weapon. There are only three ships that can use a heavy weapon, and they all put a lot of emphasis on kill power and survivability on that weapon. The goldfish relies almost completely on it's main gun to do anything productive, and the spire is far too squishy to afford a gun that won't kill or disable fast. I don't see any competitive or serious team wasting time by putting the minotaur on a spire or goldfish. I've even heard the minotaur fish used as an example in the dev chat. Sorry Eric, but that isn't ever going to be used. So, the inherent issue is that you're really limiting this gun to the only ship that can afford it, a tanky ship like the galleon that can experiment with four heavy slots to use. That seems really niche for a gun and disappointing.

I foresee the minotaur going the way of the flakfish. Being too situational to be used seriously or competitively, and only taken accidentally by new players (to the groans and dismay of any wiser gunner) or for when competitive players want to play drunk GOIO and have a laugh. Sounds like a waste to me, just to be used on a galleon. Please, think about changing it so that it has more versatility or more 'bite'.

Kamoba:
Not every weapon is meant to be standalone, and the arcs on this gun make it very useful!
This weapon will dominate on maps littered with obstacles.

Byron Cavendish:
I agree that not every gun has to be 'stand alone'. However, it has to provide enough impact, in fact more so, to justify it being taken over three other strong heavy guns. The issue it has, is that it can't. Sure it'll be niche on Paritan, but that's it.

GeoRmr:
Trust me,

It's op as hell and needs a nerf.

Mean Machine:
The gun is op and i don't think it needs any explaining, i hope it doesn't.

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