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GOIA memes
DJ Logicalia:
Bit rich claiming to be the most active player here.
But, what your proposing is a work around. If MM isn't doing it's job without you having to fool it, it's not doing it's job. Clear and simple
BlackenedPies:
I don't think anyone here spends more of their time playing Guns of Icarus. That's what I meant by active player.
I played today until 87 players before we couldn't get more than 8 players in the lobby after waiting more than 5 minutes. I had no problems before then and played for at least 9 hours. I got on later with 73 players and was able to get a captain slot with 11 players in lobby by the time it started (no wait time, joined from friends list). Suggestions for dealing with low player count are great, complaints are not.
Making a custom lobby appears to somewhat bypass MM and immediately put players in. If crew form doesn't immediately put you in a new lobby, make a custom lobby and invite. It might help speed up the system until there's a fix. Muse has been fixing MM, ships now auto unready when a new player joins and more time has been added to lobbies. Maybe a system for unanimously adding time would be good. Muse listens and fixes, they're not incompetent.
MM has problems but right now it works just fine for my pubs. I'm of the mentality that best goal for the game is gaining player base and I think MM does that better than the old system. We should be trying to gain players and keep them playing. Suggestions are constructive complaints are not.
Byron Cavendish:
I feel bad for derailing this thread, however I do have a recent and strong example of a MM failure. This past saturday, I was queued with my entire Brotherhood competitive team for our weekend practice. We had been in queue for about 15 minutes, and everyone was getting frustrated. So out of curiosity, I looked over all the people in my friends list. I saw some ducks 'waiting', some ryders 'waiting', and a few others from big clans. I had a feeling they were also sitting there waiting. So instead of waiting any longer for MM to do something, I went and checked out Sammy BT's lobby. Sure enough there was an entire duck team there in an empty lobby waiting. So I called my team over and we had a really fun, and challenging game. So why if we were waiting in queue, and they had an open lobby would it not automatically put us together? The only reason I can forsee is that it wants to create mixed MMR team lobbies, and because we weren't mixed, and they weren't mixed, it couldn't put two and two together. And if that wasn't the reason I don't know what was. But either way, that is a terribly flawed system that punishes high mmr rated teams and skilled veterans. And it's really ignorant to blame us. This is a team based game that has, and should still continue playing with friends or making friends. To then blame us for wanting to play together as the reason MM won't work is counter productive to the whole premise of the game.
Arturo Sanchez:
--- Quote from: Byron Cavendish on March 26, 2015, 03:43:39 am ---I feel bad for derailing this thread, however I do have a recent and strong example of a MM failure. This past saturday, I was queued with my entire Brotherhood competitive team for our weekend practice. We had been in queue for about 15 minutes, and everyone was getting frustrated. So out of curiosity, I looked over all the people in my friends list. I saw some ducks 'waiting', some ryders 'waiting', and a few others from big clans. I had a feeling they were also sitting there waiting. So instead of waiting any longer for MM to do something, I went and checked out Sammy BT's lobby. Sure enough there was an entire duck team there in an empty lobby waiting. So I called my team over and we had a really fun, and challenging game. So why if we were waiting in queue, and they had an open lobby would it not automatically put us together? The only reason I can forsee is that it wants to create mixed MMR team lobbies, and because we weren't mixed, and they weren't mixed, it couldn't put two and two together. And if that wasn't the reason I don't know what was. But either way, that is a terribly flawed system that punishes high mmr rated teams and skilled veterans. And it's really ignorant to blame us. This is a team based game that has, and should still continue playing with friends or making friends. To then blame us for wanting to play together as the reason MM won't work is counter productive to the whole premise of the game.
--- End quote ---
If it encourages people to play at similar levels MM lobbies would be more balanced and team switching would occur far less. Due to the low numbers it might not always be the case. But if you don't even give it a chance it won't have a chance to actually work.
Trying to create mixed MMR lobbies is dumb for 1 simple reason. There are far more new players than vets. It only works if numbers in each tier are relatively equal in population WHICH WE KNOW IS NOT THE CASE.
Extirminator:
Well, meme at the end for everyone interested...
I wanna talk a bit about this MM thing first though. First of all, I would like to comment that I have about 2400 hours on steam and over a month of play time in matches throughout all classes, as well as ~5000 matches played. So the numbers I am pulling here are not out of my ass.
The general claim I've seen running around here is of people saying matchmaking shortening wait time OR staying exactly the same/increasing in wait time. Now, as of pre-matchmaker, I have had my stats analyzed pretty consistently - and I got to about 40% play time and 60% wait time rather consistently every time I checked(+/-2%). As of now 5 months after matchmaking was released, numbers have changed to 47% wait time, and 53% play time.
Call it whatever you'll like, but for 2400 hours and 5000 matches, this is a big dent, that has been formed only during the past 5 months - while I play the game for about 20 months now.
Matchmaker HAS decreased wait time by a significant factor. Thus, solving the issue muse wanted to address about the long wait time, whether it helped in other aspects is for you to decide.
For all you Mobula hull sides that can relate:
This is dedicated for our Mobula balloon side that is extremely good at artemis but extremely bad at keeping our balloon alive:
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