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Proposed control Changes

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DeLaguna:
Good day, I created a quick mock up of what I wish the controls were like.

Of course the dev team would Steampunkify it however the center info cluster would a instrument panel floating in a glass ball, like a compass or horizon indicator, but with the information presented, ribbon numbers that change, and the left controls work just like the right controls except they control the amount of buoyancy set for the balloon.

if my instrument panel is rejected I would at least like to see forward/backward velocity on the engine control, and upward/downward velocity on the buoyancy balloon control.

Here is a rough picture, but I know the dev team will make it look Gazillion times more awesome. Do you like it?

Lanliss:
This seems like it would turn raising and lowering into another mash quest. I am fine with how it is now, though maybe a more visual indication of hight would be nice. Not sure what they could do about that, other than have the numbers directly onscreen.

Kamoba:

--- Quote from: Lanliss on February 23, 2015, 05:08:20 am ---This seems like it would turn raising and lowering into another mash quest. I am fine with how it is now, though maybe a more visual indication of hight would be nice. Not sure what they could do about that, other than have the numbers directly onscreen.

--- End quote ---
The blue spirit level shows height, but its far from a clear indicator :)

GeoRmr:
I would like to see another chadburn that correlates to pilot tools, and some sort of animated mechanism for altitude adjustment, maybe foot pedals?

ShadedExalt:
Keep W and S as up and down, with the current hold down method, but have some kind of buoyancy indicator, yes.  I'm thinking a lever for the visual bit Geo mentioned.  The instrument panel... I dunno, maybe.  Some kind of pilot tool vosual indication would be nice as well.

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