Main > Q&A
Questions about the GUNNER
Fleet Admiral Abrams:
Well MasX, it depnds on wich gun you have on your ship. if you need more than two amo types for proper long and short range combat .... take gunner .. if not go engineer and increas the chance of survival for your ship.
Spud Nick:
What ammo should i use in a Carronade?
Captain Smollett:
Well this depends a bit on whether you're talking about light carronade or heavy carronade.
Both guns will benefit from heavy clip, since it decreases their bullet cone thereby increasing the effective range. This also has the added benefit of letting these guns be used to destroy individual components which is a nice way to increase their disabling factor.
For the light carronade I also really enjoy using greased rounds since this dramatically increases its dps, allowing you to murder balloons rapidly and continue on causing damage directly into the hull component.
For the heavy carronade charged rounds are very effective since you increase your damage by 30% per shot without any loss in ammo. Some people also like to use incendiary, since due to it being a raycast weapon with tons of projectiles, there is an extremely high probability of starting multiple fires throughout the ship.
Shinkurex:
Also, lochanagar is another viable option for the heavy carronade, but in pick up games, that might require too much cohesion between the gunner and the pilot
RearAdmiralZill:
--- Quote from: Shinkurex on May 07, 2013, 02:19:12 am ---Also, lochanagar is another viable option for the heavy carronade, but in pick up games, that might requires too much cohesion between the gunner and the pilot
--- End quote ---
Fixed that for you. I get strange looks when I tell people that Loch never stopped being good for the heavy carronade.
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