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Questions about the GUNNER

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HamsterIV:
AI makes for decent engineer, not great, but decent. I am talking about the newbie player who doesn't understand the difference between spanner and mallet or worse yet tries to repair with the buff hammer. Unless the captain some how manages to avoid getting hit, you are pretty screwed.

-Muse- Cullen:
Lochnagar Shot, Heatsink Clip, Incendiary Rounds. I never use any of these ammo modifications due to all captains demanding things like Lesmok, Heavy, Charged...

How are the first three used effectively?

Shinkurex:
Lochnagar Shot = Potentially very high damage shot downside, is that you would need a really good captain to line up the shot that you want... In my experience, I have not found an effective use for it, as it also damages your weapon

Heatsink= This ammo reduces the possibility of your weapon catching on fire... this was a lot more effective when fire would immediately force you off the gun... still has it's uses when you see that the enemy has a lot of flamethrowers

Incendiary Rounds= Reduced damage, but the potential to catch components on fire also reduces your clip size... This is a good round to make the opponents engie run around like a chicken with their head cut off... though with an experienced engie, not really effective

Pickle:
Incendiary is still used.. I was on the receiving end of it a few matches ago, and had to ask in the Lobby which of the other side was using it as it was bugging me where all the fires were coming from.  Turned out it was a gatling on a Pyra.  It's an effective ammunition on the gatling - you're left contending with the armour damage and random fires across the ship.

N-Sunderland:
Lochnagar can be used on guns that deal a lot of damage and have small clips. You can basically go for the Field Gun, the Heavy Flak, or the Heavy Carronade. I wouldn't really recommend it; charged rounds is a much better choice.

Heatsink used to be the go-to ammo whenever an enemy ship started spamming with flamers. Now with the the increased amount of stacks required to disable a gun (8, from 1), combined with the chemical spray's preventative abilities, Heatsink isn't all that useful anymore. Bring it if you have nothing else to put in your third slot, or if you're really worried about the other team's flamers.

Incendiary is good on guns with large clip sizes like the gatling, but it also has a special role on the lumberjack and flak. Since incendiary reduces the muzzle speed and the flak/lumberjack's arming time is based off of time, not distance, incendiary can be used to make those guns more effective at close range. Heavy clip is also popular for this purpose.

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