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Questions about the GUNNER

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N-Sunderland:

--- Quote from: Shinkurex on March 01, 2013, 05:45:45 pm ---Ha... I figured that was coming :P thanks

--- End quote ---

Sorry if we can't provide much advice other than that (to be fair, I did mention Lesmok). There just really isn't much else to do. Practice, learn how much it drops, how far it goes, etc.

Shinkurex:

--- Quote from: N-Sunderland on March 01, 2013, 05:49:35 pm ---
--- Quote from: Shinkurex on March 01, 2013, 05:45:45 pm ---Ha... I figured that was coming :P thanks

--- End quote ---

Sorry if we can't provide much advice other than that (to be fair, I did mention Lesmok). There just really isn't much else to do. Practice, learn how much it drops, how far it goes, etc.

--- End quote ---

ha not a problem... tbh, I new I was going to have to play in sandbox for this anyway... lesmok is a good tip, and i do already implement it...

HamsterIV:

--- Quote from: Shinkurex on March 01, 2013, 05:15:11 pm ---I've been playing for a bit, and I guess I just need more time with this, but does anyone have any tips on effectively using the Scylla?

--- End quote ---
Apart from practice and lesmok rounds I suggest flying with a captain that will drive within spitting distance of a target. The mortar may have a long max range but its effective range is about the same as a carronade.

TheMick:
what about playing engineer as a gunner?

by that I do not mean pretending to be something you're not, but how do you guys tackle repairs as a gunner? do you just try to stick to maintaining guns, or only repairing when prompted by captain? which repair tool do you bring? (I can only assume spanner or pipe wrench)

I'd like to play a dedicated gunner but my gut always forces me to tend toward minding my ship, I get the sense that a little bit of self restraint is necessary, and its certainly evident in the number of newer gunners I've seen banging away on the armor at the same time as their engineer buddy(ies).

Shinkurex:
I typically bring a pipe wrench with me when I gun... It's kinda the middle of the spanner and hammer... I typically repair my own weapon, and only move to repair other components on the captains request.... The main job of the gunner, is to disable the opponents components, before they do yours...

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