Main > Gameplay

Brawler Galleon discussion

<< < (7/9) > >>

Kamoba:

--- Quote from: MightyKeb on February 24, 2015, 02:46:05 pm ---
--- Quote from: Kamoba on February 24, 2015, 10:28:56 am ---
--- Quote from: Indreams on February 24, 2015, 09:28:37 am ---
--- Quote from: Kamoba on February 24, 2015, 08:11:35 am ---I have a new brawler build.  8)

Left side double minotaur with Hades/Banshee/Artemis/Mine.
Right side double H-Carro.

 8)

--- End quote ---

I'm pretty sure they all have arming time. Maybe not the best "brawler" build.

--- End quote ---

Only the Hades has arming time, and with greased the arming time is relatively short, and given the height of the Hades placement, it keeps in good arming time, also with the Minotaurs pushing the enemy away, more arming time..
Mines have arming time, but given Loch, its a very short arming time.

And contrary to popular belief, Artemis and banshee do not suffer from arming times, they are very effective weapons are long-mid-short range.

Also Minotaur shoots like a carronade, so no issues there...

Right hand heavy carros... I see no problems there...

So it works as brawler.

--- End quote ---

That is not a brawler build Kamoba, that is a borderline annoying build made specifically to counter blenderfishes you evil helm-steerer  :'(

--- End quote ---

Although I've just discovered I was wrong about the arming times on the minotaur's!
150 meters (Thanks Zan for the numbers)
Apologies to indreams.

Indreams:
Apology is unnecessary.

Arming range of 150m is pretty much nothing. Brawler Galleon usually fights at a range greater than 150m because a galleon engages sideways.

So minotaur qualifies as a brawler gun, but I think it's really meant to be a long-range gun.

Kamoba:
Without the visible projectile it'll be hard for players to judge the shots to be truly long range and will find its home brawling, though it does work at range! (Just not easy to see where to aim if you miss.)

BlackenedPies:

--- Quote from: Kamoba on February 24, 2015, 08:14:27 pm ---Without the visible projectile it'll be hard for players to judge the shots to be truly long range and will find its home brawling, though it does work at range! (Just not easy to see where to aim if you miss.)

--- End quote ---

From playing and watching today I find it truly shines at long range control. With some more practice you'll find it's a very easy gun to use. Buff heavy is meta.

I love using it and I even find it entertaining to be shot by, but it needs some balance in its current state. It's a powerful counter to established hardcounters. Spires and galleons now counter mobulas. This is fine but it seems a bit too powerful.

I've been liking hades flak mino. Lumber mino flak/art is fun. But double mino flak/art is great against other long range galleons. One shot of buff heavy breaks any component and it prevents you from ever being shot for more than a few seconds. Because there are no tracers you can be a stealth galleon. It's a slow kill but very effective. The arcs and shot speed let you move while shooting.

Indreams:
You can run a really good support ship with mino mino galleon. I imagine it will shine as the defense ship when the oil-rig mode is implemented.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version