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Brawler Galleon discussion

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Replaceable:
I think he brings chute vent, yes.

HamsterIV:
I stick to Carronade, Manticore both sides with a Gatling gun side mine launcher rear for my brawling Galleon. The Ideal engagement goes: 1st volly manticore knocks out the guns, Gat + Carronade strips armor in the time it takes the manticore to reload, 2nd volly manticore kills them.

If I get into a 2v1 I tell the carronade to pop one of the target's balloons while I try to rise out. The Gat & Manticore keeps focus on the other ship who hopefully insists on pressing the attack even though their ally can't help them.

Fighting 2x mantcore galleons is done by putting both bottom deck crew on repairing the cannonade, and flying like a very low maneuverability blender fish.

Fighting Blederfish and Flame squids is done by ordering the entire crew up to the top deck to tank the hull and balloon. Gunner shoots the mine launchers which I try to get in arc by flying forward with what ever engines I have left. It is far from ideal but if you are going to put your hopes into a light gun saving your ship it had better be a mine launcher.

Dementio:
I have a Galleon with Heavy Flak, Hwacha and Lesmok Gatling one side and on the other two Heavy Carronades. Btw, The only back gun viable for Galleons is a harpoon or some loch mines or whatever people use in these things on Galleons.

I always wanted to make a Heavy Carronade/Heavy Flak one work, but I never really bothered to put effort into it.

MightyKeb:

--- Quote from: HamsterIV on February 19, 2015, 12:58:51 pm ---I stick to Carronade, Manticore both sides with a Gatling gun side mine launcher rear for my brawling Galleon. The Ideal engagement goes: 1st volly manticore knocks out the guns, Gat + Carronade strips armor in the time it takes the manticore to reload, 2nd volly manticore kills them.

If I get into a 2v1 I tell the carronade to pop one of the target's balloons while I try to rise out. The Gat & Manticore keeps focus on the other ship who hopefully insists on pressing the attack even though their ally can't help them.

Fighting 2x mantcore galleons is done by putting both bottom deck crew on repairing the cannonade, and flying like a very low maneuverability blender fish.

Fighting Blederfish and Flame squids is done by ordering the entire crew up to the top deck to tank the hull and balloon. Gunner shoots the mine launchers which I try to get in arc by flying forward with what ever engines I have left. It is far from ideal but if you are going to put your hopes into a light gun saving your ship it had better be a mine launcher.

--- End quote ---

Not really, with a light carronade on the back as long as the enemy doesnt get a fairly high position above your balloon, you can essentially "counter-pop" them. Flamer spreads panic across the squid with it's spread out systems without chemspray (obv.) and harpoons lets you ram kill spires and mobulas

HamsterIV:
I don't fly with a light carronade, I was referring to the bottom deck heavy carronade. All your guns are going to break if a galleon gets 2 Hwachas on you, but 2 crewmembers can rebuild 1 gun and use it faster than the hwachas can reload.  My point was that Carro Hwacha can't out DPS 2 Hwachas, but taking out the enemy's balloon will allow you to fight on your own terms.

My rear gun is a mine launcher. If you can hit with it, the mine launcher does a better job of getting blender fish and squid off your ship than flame, carronade, or harpoon.

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