Main > Gameplay
Inter-Clan Coalition of Awesome Really Useful Science (I.C.C.A.R.U.S)
Squidslinger Gilder:
https://youtu.be/liGiTVdVu1A
BlackenedPies:
Ship: The only other viable Carronade Spire
Loadout:
Captain: spanner mallet buff and flare ammo (kerosene)
Main: spanner mallet chem and heavy clip (hydrogen)
Heavy carro: spanner mallet buff and charged
Gat: wrench buff chem and heavy clip
Hypothesis:
4 engineers with 3 buff hammers and three spanner mallets gives spires an important bonus to maneuverability, survivability, and damage during short engagements. Kerosene will be sufficient most of the time, and if necessary the Main engi has hydrogen.
The shatter damage from two buffed heavy clip gats and a buffed heavy carronade will quickly destroy vital components on the target ship. At close range the combined firepower rapidly overwhelms components, balloon, armor and hull.
Set up:
On spawn the gat engi buffs and loads up the gat and carro while the carro engi buffs bottom deck.
Captain buffs main engine and top gat while main engi drives (buff hull if there's extra time). Main engi then loads gat and flare. Start flare reload, start and finish gat reload, finish flare reload.
The captain buffs, repairs, and shoots in tandem with the main engi. Bring heavy clip for flare snipes or heatsink for triple flarage. Main engi uses hydro when necessary.
Heavy carronade: heavy clip is the default ammo used on the heavy carronade, but buffed charged works well with this loadout. The carronade will start off with buff heavy clip then switch to charged. With buffed charged the heavy carronade deals a massive 2160 component damage and 2056 balloon damage per clip from a total of 20 projectiles per shot. This will help disable components and rip through balloon and armor. Heavy clip is a well rounded and safe choice, but charged is fun.
Combat:
Buffed heavy clip gats aim for components while carro shoots balloon/components. For close range, gats switch to regular ammo for max damage. It takes less than two clips of double buffed gat alone to kill a squid's hull.
Two buffed heavy clip gats will break a small gun in .42 seconds, that's only 4 shots each! Each of the 20 particles from buffed charged heavy carronade deals more than double the component damage of a gat shot, and slightly less armor damage.
Charge fast and hard, using bumps to control the target ship if necessary. Two buffed gats, a buffed heavy carronade, and 3 buffed engines will make short work of armor, balloon, hull, and components. The best tactic is often staying near but not coming into contact until you can finish it off with a buffed ram kill.
Use plenty of kerosene
Burning full backwards with buffed engines can help substitute for Phoenix claw.
Don't get too close against quick ships until they're well damaged.
This ship performs best against close range opponents but is quite risky against ranged opponents with a lack of cover.
BlackenedPies:
Ship: Mobula with a Mine
Pilot loadout:
Pilot notes:
On a mobula the pilot can jump up from the helm position to grab the top gun. The fire extinguisher is to jump and extinguish the top gun if necessary.
Heatsink can be pre loaded in the mine which gives the gunner the option to quickly aim and shoot a close range mine before loading the appropriate ammo.
Crew loadouts:
Left: spanner mallet extinguisher and burst
Right: spanner mallet chem (or extinguisher) and heatsink/burst
Gunner: wrench and lesmok incendiary lochnagar
The right engi on light flak brings burst for longer range maps and heatsink for closer range maps.
Combat:
Long range: the hull engi shoots the top left artemis with burst ammo, balloon engi shoots light flak with heatsink/burst, and gunner shoots the top right hades with lesmok.
Note: practice lining up this trifecta before attempting in a match.
Closer range: gunner moves to top mine launcher and left engi moves to gat with regular ammo.
The gunner may move to the artemis against a fleeing opponent, or transition back to long range trifecta. If the fleeing ship continues to move out of range the gunner and engi can swap with lesmok on gat and burst artemis, or go back to hades art flak trifecta.
Effective against charging ships like Pyramdions who are very susceptible to mines.
The long range option is not a replacement for a medium/long range mobula build, for that the hades should be swapped to the top.
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