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Remove Flamethrower

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DrTentacles:
Flamethrowers are quite effectively usable in a specific niche. It's true-and intentional-that chem spray completely negates their threat. It's also true that they nuke teams that don't know how to use it. On the surface, that appears unbalanced.

However, where a flamethrower shines-and finds it's niche-is as a secondary harassment weapon paired with another disable. You take out components, then flame to exploit gaps in chem spray caused by broken parts, or force them to choose between chemming, and fully rebuilding a part after it goes down to a hwatcha or cannonade. That's, in my eyes, the "ideal" use of a flamethrower, and it remains effective, but not overpowered, in competitive games. 

BlackenedPies:

--- Quote from: DrTentacles on February 17, 2015, 11:43:36 pm ---However, where a flamethrower shines-and finds it's niche-is as a secondary harassment weapon paired with another disable. You take out components, then flame to exploit gaps in chem spray caused by broken parts, or force them to choose between chemming, and fully rebuilding a part after it goes down to a hwatcha or cannonade. That's, in my eyes, the "ideal" use of a flamethrower, and it remains effective, but not overpowered, in competitive games.

--- End quote ---

This is a common view but it's missing the point. The flamethrower has excellent arcs, excessive range for being a close range weapon, and it has a huge clip with a short reload. It's also good against hull when armor is broken. As a disable weapon it's awfully good at killing.

Nerf any aspect and it's still a highly effective weapon with competitive use. It's main use is as Easy mode in pub matches. The complaint is that it is an unfair weapon that should be removed. I just think it shouldn't be a lazy one gun kill.

Richard LeMoon:
I have been saying for a while now to nerf its range so that lesmok is what standard range is now.

Kamoba:
I have had arguments with some friends for my refusal to use flame throwers against new/ai players, I rarely use flame thrower, but would hate to see it removed, it is the weapon which teaches the importance of Chem Cycles and Chem Cycles are important as fires start.coming from Hades, Flaks, Banshee's, Flares and other weapons.

Squidslinger Gilder:

--- Quote from: Jaraxlle on February 17, 2015, 08:26:23 pm ---I fell in love with this game the moment my crew and I got on our ship and played our first game.  It was the most fun we have had in a new game in ages.  All of that started to crumble as soon as we got out of the novice section and we started fighting crews ranging in the levels all the way up to 39 in our very first match.  Until this match we had a blast every game!  Win or lose, we felt like it was because of how we performed.  It was on us. 

This match introduced us to the flamethrower, and since this match, we have seen every team abuse the flamethrower.  All of the great fights we had before were now over.  It brought the game down to two kinds of fights.  Ranged "sniping" or rush the enemy ship and see who kills who with the flamethrower first.  I don't care if this problem only exists at certain levels. 

If any aspect of the game is impossible to balance, if it makes new or newish players wonder if they want to play the game or not ((keeping in mind that the most players I have seen active=1700, and this game is better than that)) then I suggest we remove the problem as if it never existed, and cauterize the wound for any players that relied on this technique for the wins.  Let the game be played the way it was intended!  Intense fights between ships and teams of ships!  The flamethrower will not be missed!

--- End quote ---

Can I hug you Jaraxlle? You've just proved one of my arguments I've been making for awhile. You are what every GOIO noob should be. One that cares about the game and actually posts here. There should be a guide written for all noobs with your picture on it that reads..."This is how you should respond to this broken game." Thank you thank you!

It is either ranged play or flamethrower/blender charges. I'd guess you faced a blender/flamer pyra. Even with Chem, the blender will eventually cause cycles to be broken so either way, you are doomed as it tries to ram you down.

Fight me sometime, I absolutely hate using blenders or flamers. I do from time to time due to request/etc. But the builds are boring and skilless imo. I will however throw mines at you, which when I have the right miner, will make you wish I was flying a flamer/blender. But you at least have a chance to pick on my ally if you want an easy kill.

Flamer really doesn't need nerfing, the rest of the ships just need a rebalancing just so they have a chance to evade it better.

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