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The Community Video Tutorial Project

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Schwalbe:

--- Quote from: Richard LeMoon on February 11, 2015, 06:46:57 pm ---Communications 101: How to talk in lobbies and matches (keys and expectations). Why it is important to use a mic if you can.

--- End quote ---

I thought about the same - and I reminded myself this

HamsterIV:
While a tutorial series would be great, I would be happy just to see a functional crew working together. Too many GOIO vidios are of complete noobs giving the game the PewDiePie treatment with no real understanding of the game systems or an individual's roll on the ship.

DJ Logicalia:
If you guys need any thing from me, I'm around and willing to help /o/

HamsterIV:
I can't really contribute anything beyond writing to this project my play time is very limited and my computer is too old to capture any video. I could write a script if we could find people to act it out/read it.

I was thinking about "Intro to the Meditation." Including ship setup, each person's roll on the ship, and a player's view of common game play on that ship from each roll.

Kamoba:

--- Quote from: HamsterIV on February 11, 2015, 06:51:56 pm ---While a tutorial series would be great, I would be happy just to see a functional crew working together. Too many GOIO vidios are of complete noobs giving the game the PewDiePie treatment with no real understanding of the game systems or an individual's roll on the ship.

--- End quote ---


I have to agree here... the video tutorials for the basics are there, maybe a few videos to elaborate on the basics..
but the main thing to push forward are things such as Roles, communication and cycles, Chem cycles in an operating crew, buff cycles in an operating crew, the importance of the main engineer informing the buff engineer of buffs going low. Gunning Gungineering and captaining in an operating crew.

For different ships too! not just one operating team on a pyramidion, because then the pyra becomes more used than now...
Perhaps even avoid the pyra.
I'd suggest it to be done on less used, but still useable ships in combat.
Junker - The tank for newer players. (Not the Galleon!)
Goldfish - The hit and run ship. (Not squid)
(If used) - The pyramidion. (The attack ship, not the spire.)

Record a tutorial for overall team play, roles and communication on board a [insert ship here.]
Being an effective gungineer on a [ship here]
Being an effective gunner on a [ship here]
Being an effective engineer on a [ship here]
Being an effective Captain on a [ship here]

I must stress we should not label the pilot as a pilot but put emphasis on the pilot being a captain, it would help encourage the partial leadership role needed by a pilot to help keep people doing things at the right time...
For example an effective captain would co-ordinate with his crew and co-pilot and call out targets, giving a reason for why X-target.
"Engaging the Goldfish to aid ally."
"Target Junker first, he is our bigger threat and the Pyramidion is out of it's range."


The point of avoiding the basics is to avoid time wasted on things which can already be found on Steam guides and basic tutorials.
Except basic communications, that should be added as mentioned above.


Additional, I'd be happy to fill a pilot slot if you need me. PM me here or on steam (Kamoba)

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