Admin > Dev App Testing
Tools, Stamina, and Ramming Damage
Watchmaker:
This thread is not about the worth of stamina as a feature. You have multiple threads for those opinions already.
This thread is about the fact that skill modifications to thrust or drag were claimed to reduce ramming damage. The effects of pilot stamina and moonshine/kerosene (and engine buffing, for that matter) share a great deal of code, so the bug report is relevant regardless of if or when we decide to release stamina.
Patched Wizard:
--- Quote from: Watchmaker on February 13, 2015, 09:00:13 am ---The effects of pilot stamina and moonshine/kerosene (and engine buffing, for that matter) share a great deal of code, so the bug report is relevant regardless of if or when we decide to release stamina.
--- End quote ---
That's what I wanted to know.
--- Quote from: Watchmaker on February 13, 2015, 09:00:13 am ---This thread is not about the worth of stamina as a feature. You have multiple threads for those opinions already.
--- End quote ---
It's good thing then I wasn't discussing the worth of 'Stamina' here. I've expressed my views on that topic, on the appropriate threads, already.
Cheers :)
Nietzsche's Mustache:
Well, one of the things I was able to accomplish a few weeks ago when stamina first came out and there was a bunch of us fooling around on Dunes, was to completely negate the galleon's ram-damage on a Spire by reverse-stamina-moonshining RIGHT before the impact. That is to say, I was already moving in reverse, and in the instant before impact I'd throw on the stamina and moonshine and the impact would serve as an acceleration boost more than an impact.
Might have to check that out vs. just sandboxing a non-moving ship.
Watchmaker:
Okay, if you can reverse hard enough to (almost) match velocities with the ship trying to ram you, I would in fact expect a lot of ramming damage to be negated (since the impact energy is a function of relative momentum.) It's not really a bug if that's all that is happening.
This should work roughly proportionately; backpedaling at all from a nose-to-nose ram would be expected to slightly reduce the damage, while two ships charging each other at full speed would *increase* it because their velocity relative to one other is higher.
(The fact that stamina makes it easier to do this is still a legitimate balance concern, but at least the physics is working as expected.)
If this does happen in some other circumstance than backpedaling with the direction of an incoming ram, do still let me know.
Richard LeMoon:
We just tested it over a course of ten rams, and the damage negating effect seems to be completely gone. Both ships sustained substantial damage from moonshine/kero/stamina head on rams. So, whatever it was that was causing the negated damage has gone away. I am not sure what could have been causing in in the first place, but the rams felt different this time. In the previously mentioned tests, both ships would slow down like they hit a wall of jello right before impact, would hit, and slowly bounce back with no damage and often not a secondary hit. This time, there was no slowing down, the ships would not bounce back much, and often there was a double or triple hit.
So, problem solved, somehow.
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