Info > Feedback and Suggestions

Separate key bindings

(1/2) > >>

BlackenedPies:
I recently tried to remap my keys for using tools as engineer (to include extra mouse buttons). I realized that this also changed my ammo keys. Not a big problem until I realized it was the same for pilot, which rendered the bindings broken (my two side buttons are throttle, Q is spot).

I propose an option to separate different functions instead of having 1 2 3 4 the same for everything.

GeoRmr:
>I have push to talk bound to left shift
>In the latest devapp left shift activates stamina
>Devapp and main game read values from the same windows registry keys
>Push to talk has been unbound in the main game
>Go to rebind push to talk
>Accidentaly click twice
>Push to talk bound to mouse 0
>Shooting the guns, now unbound
>Repair, now unbound
>Spyglass, now unbound
>Helmtools (tar), now unbound
>ramcam now, unbound
>start a game



Why muse, why do you have no confirmation or warnings?

Dutch Vanya:

--- Quote from: GeoRmr on February 04, 2015, 03:35:48 pm --->I have push to talk bound to left shift
>In the latest devapp left shift activates stamina
>Devapp and main game read values from the same windows registry keys
>Push to talk has been unbound in the main game
>Go to rebind push to talk
>Accidentaly click twice
>Push to talk bound to mouse 0
>Shooting the guns, now unbound
>Repair, now unbound
>Spyglass, now unbound
>Helmtools (tar), now unbound
>ramcam now, unbound
>start a game



Why muse, why do you have no confirmation or warnings?

--- End quote ---

This has happened to me at least 3 times.

Dutch Vanya:
Also, what the hell is the difference between Leave/Dismount for helm and guns?

Dementio:

--- Quote from: Dutch Vanya on February 04, 2015, 04:06:56 pm ---Also, what the hell is the difference between Leave/Dismount for helm and guns?

--- End quote ---

One of these buttons you will blame for existing when accidentally pressing them.

Navigation

[0] Message Index

[#] Next page

Go to full version