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Fire Tool Reload

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Indreams:

--- Quote from: DJ Logicalia on February 05, 2015, 12:37:26 pm ---I meant to comment on this yesterday and then forgot it existed.

The engineer game in it current state can't really allow for something like this. I chem spray everything all the time, and having to watch what I do and don't spray is a frightening idea. That being said, I think this is a super rad, super original idea and would be great if chem was over powered. If this reload thingy decreased the cooldown time on both fire tools, and you eliminated the reloading on the extinguisher, I could see this being a pretty good ext buff

--- End quote ---
This +1

It's probably how it should be added. Remove fire tool cool down and replace it with a reload. So the strategic decision isn't mallet v extinguish, but what takes priority fire fighting.

Crafeksterty:
If thats the case, ide remove fire cooldown, and have like a few shots before reload. Like 2-3 chemsprays before reload, 6 fire extinguishers before reload.

Indreams:
So, here's what I'm thinking...


* Remove/reduce fire tool cool downs.
* Add fire tool reload
* Chem Spray has 5~6 uses
* Extinguisher has 10~12 uses
* Reload will happen without having fire tool active. (You can whack stuff with your mallet while fire tool is reloading)
* Reload time for Chem Spray should be little about the time it takes to go from Galleon bot engines to top engine, or Pyra balloon to main engine.
I think 5~6 uses of Chem spray is a good balance. That should cover about half the components on a ship, and that's about the number of component engineers are charged with. Galleon bot deck - 6, Pyra main - 6, junker top deck - 6, etc. etc.

10~12 for extinguisher so extinguisher can put out every fire on the ship.

Reload shouldn't be too long. I'd want it to short enough that the window to set fire on the ship is not longer than 5 seconds.

I want to buff pub match fire tools, but also buff competitive-level flames.
Right now flames either wreck your ship or do nothing at all.


I'm kind of worried if this is too drastic a change to the game. Stamina doesn't seem too popular, I wonder how majority of people will receive this...

Squidslinger Gilder:
Anything to stop perma chemming rotations is a good thing. Theres just something wrong when running around spraying stuff defines a good engineer from a bad one. Man I remember a time when engineers really had to be on their game. It wasn't about rotations but actually watching the battle and being flawless with timings. Then relying on the pilot to get them out of trouble and buy them time to shine.

Stamina is awesome. It just needs tweaks but it is a step in the right direction to really give this game a good shot in the arm that it needs. Just some that are terrified of it breaking the game. Their concerns are unfounded as Stamina is still a far cry from what this game used to be like and back then no one said it was "broken."

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