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Fire Tool Reload

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Indreams:
Any experienced player knows that fire tools are imbalanced. Chem Spray >>>>>> Fire Extinguisher. I know this very well.
I've argued for Fire Extinguisher before. Man, that was the hardest argument I've lost. Truth is, Chem Spray is far better than Fire Extinguisher.

There's many ideas to balance these tools. This is my little something.

Fire Tool Reload

Basic Mechenics

Chem Spray:
After about 5~6 sprays, the engineer needs to replace the chem spray canister. The reload is done by the second mouse press. It can be done quickly while moving.

Fire Extinguisher:
After about 10~12 sprays, the engineer needs to replace the fire extinguisher canister. The reload is done by the second mouse press. It is done sightly slower than the chem spray. It can be reloaded while moving.

Advanced (Possible) Mechanics

These Mechanics could be implemented individually with testing to twick balances.


* Engineer movement slowed during reloads
* Reload is slower, but can happen with out the fire tool being active.
* Potency of the fire tool is reduced as the canister depletes.
* Amount of fire tool left is visible/invisible.
* Engineers have set number of reserve canisters. They are refilled from a canister station/over time.
These could make balance changes without number changes.

My Thoughts

A reload mechanic such as this can impact the balance of fire tools without technical number changes (which often doesn't solve the problem and/or is difficult to do right).

I don't think a fire tool reload mechanic will impact the game play much. If it is too complicated, the reload can be made automatic.
And reload mechanic shouldn't be much of a nerf to fire tools. 5~6 chem sprays will cover half a ship, and its about the number of components a typical engi is charged with.

A reload mechanic will


* give other ways to balance chem spray to fire tool
* make fire prevention strategic and fun (one must to decide which components get priority)
* make fire tools a lithe more realistic. GOIO is Hollywood realism, but we can't just scrap realism.
* replace the mindless, constant chem spraying of engineers with some interesting game play.
* rehabilitate the chem spray addicted engineers by putting limits to chem sprays.
This is a thought experiment. I'd like your thoughts on it.

Indreams:
So... is this a bad idea? No comments?

Kamoba:
I can see how it fits LORE wise, but am still thinking about the balance implementations... and also if a reload or perhaps a stand where youget a new ext/chem from... thinking.. :)

BlackenedPies:
I don't think it would go over well because players are so used to constantly running around and chemming.
It would add a new element of strategy but let's not forget how ridiculous the flamethrower is.
Adding a reload makes the flamethrower even more powerful, and every little second counts when you're getting cooked.

I refuse to use the flamethrower because it's a pointless weapon. If they have good chem nothing happens. If they don't then they die with no chance whatsoever.
Let's not buff the flame anymore please. It's not fair to scrubs. It already has superb arcs, clip, range, and it's the easiest gun to shoot.

DJ Logicalia:
I meant to comment on this yesterday and then forgot it existed.

The engineer game in it current state can't really allow for something like this. I chem spray everything all the time, and having to watch what I do and don't spray is a frightening idea. That being said, I think this is a super rad, super original idea and would be great if chem was over powered. If this reload thingy decreased the cooldown time on both fire tools, and you eliminated the reloading on the extinguisher, I could see this being a pretty good ext buff 

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