Main > Gameplay
The Llamatron 2.0, the numbers game of GOIO
Steelking:
Glad to see everyone is enjoying the Llamatron thus far, please feel free to spread it around to the community. It still has a few things that are being worked on but i hope for it to help people understand the way the game works as well as help the more advanced players tweak their ships to their highest potential, as well as even teach people complimentary guns, it's one thing for someone to tell you hey take this and this because it's good, it's another to see the numbers yourself, well heres the math and the numbers for it, see it yourself. I hope it helps everyone out who needs it. I post this on behalf of myself and Illmatar, if you know Illmatar you know why I do this, for those of you who don't, he is a man of few words especially when it comes to the things he creates and works on. To an amazing Gunner/Engineer as well as a awesome friend, May you be blessed if he is on your crew.my opinion on him may be biased,
On a side note, to Awkm no data files were harmed in the making of this, though on a more serious note, data files were not mined in the course of this project.
Steelking:
Llamatron 2.0 is currently down at the moment, working on getting it resolved, updating as soon as it's available again.
Steelking:
Llamatron 2.0 is available once again, Enjoy
Lydia Litvyak:
This is a great tool :) Salute!
edit: that said, are you calculating shots/time to destroy a component with a loop? It's really slow ): you should just divide the component HP by the DPS from each weapon...
Steelking:
As Illmatar isn't a forum poster i'll just pass this along, in response to you Lydia,
I am running a timer based system that goes by millisecond and checks if the gun can shoot if it needs to reload or if repair tool can repair based on its cooldown.
hope that gives you a better understanding of how it works. if you have any further questions or suggestions please feel free to state or ask them and i'll be sure to pass them along.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version