Info > Feedback and Suggestions
Merge gunner and engineer
Replaceable:
--- Quote from: Omniraptor on February 03, 2015, 07:17:44 pm ---I don't see why you would have a limitation, I would be pumped for taking mallet/spanner/buff/chem all in one go.
--- End quote ---
Buff, chem, exiting, heatsink
@caprontos, how would this work with the spy glass?
Caprontos:
You just have one pilot slot like now, and pilot is unchanged.
The limitation is fine though I don't think that needs removed.. it forces more specific playstyles.. IE .. Do I buff or go full repair.. Do I get all three ammo or bring buff/fire prevention etc.. which I think is good to have..
One maybe negative about this would be pretty much every single ship will have a buff tool on it.. because who ever is being gunner will bring that + 2 ammo for pretty much every gun..
Indreams:
There would be an influx of pilots... because its either crew or pilot. Something tells me people will split 50:50.
I like the idea, but no thanks for pvp. I like a little bit of rigidity and expectation with my crew. I don't want to be surprised because everyone dropped chemspray for an additional ammo.
But on PvE... that's going to be interesting.
Caprontos:
--- Quote from: Indreams on February 04, 2015, 10:47:40 am ---There would be an influx of pilots... because its either crew or pilot. Something tells me people will split 50:50.
I like the idea, but no thanks for pvp. I like a little bit of rigidity and expectation with my crew. I don't want to be surprised because everyone dropped chemspray for an additional ammo.
But on PvE... that's going to be interesting.
--- End quote ---
I doubt more people will want to pilot because the only other option is "crew" (which is how it currently is anyway)...
I also doubt people will drop chem spray for second ammo - The person in a gunner spot sure but not your main engineers...
The only "rigidity" change is the 2 of each thing, if you were to remove this and just not have class distinction (just loadout distinction) it would lead to less people thinking they have to be the gunner to shoot..
The addition of 2 of each lets captains properly fill the third crew slot for many light guns and some heavy.. If 2 ammo is good enough then you also get the buff.. They could add this function to the gunner now ad make it a more flexible class.. but they don't want that. instead we get stamina and ammo changes to try to do it .. :P
Navigation
[0] Message Index
[*] Previous page
Go to full version