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GOI Board Game Idea
GeoRmr:
--- Quote from: Kamoba on February 02, 2015, 01:50:01 pm ---I love the idea it sounds like adventure mode on a board!!!
I vote Geo Xemko and Siverst as some of the top gunners!
Exterminator as one of the engineers! Oh so many people who I'd see on a card!
--- End quote ---
Wundsalz:
If there was a geo-card, I'd like it to be a swabbie.
GeoRmr:
--- Quote from: Wundsalz on February 03, 2015, 10:43:36 am ---If there was a geo-card, I'd like it to be a swabbie.
--- End quote ---
TeddyBearMafia:
--- Quote from: Wundsalz on February 03, 2015, 10:43:36 am ---If there was a geo-card, I'd like it to be a swabbie.
--- End quote ---
Yes, that card needs to note a complete inability to perform any engineering-esque duties. ;D
HamsterIV:
The game I am basing this off does not have a deep combat system. There are three skill types and a bunch of key words. Each encounter has two options and sometimes a keyword wild card. Unless otherwise specified skill checks are taken with the entire crew's combines skill level. So if an encounter card specifies a fight check at difficulty 6 and you have two crew that have 1 fight skill each and an item that grants 1 fight you would roll a d6+3. If you pass you get a reward specified on the card, if you fail you get a punishment specified on the card.
Firefly's skills were Fight, Repaid, and Diplomacy; but this being guns of Icarus it should probably be gunner, engineer, pilot. Generic crew have 1 skill, named crew normally have 2 skills and sometimes a special ability, the starting character has three skills and sometimes a special ability. As a risk reward system each crew has a cut they must be payed upon the successful completion of a job. Loading a ship with the best crew in the game means you can complete very difficult jobs but you as a captain won't earn much money from it because your crew will take a huge cut of it.
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