Info > Feedback and Suggestions

Matchmaker and Level Adjustment

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Hoja Lateralus:
That's new. When I was still playing it was only 2v2 matches. All. The. Time.

BlackenedPies:
Here I am to defend matchmaking. This is from a captain's perspective.

When the MM update first came my initial feeling was of strong dislike, but the truth is that it is more efficient. And I believe that it's good for expanding the community.

The matchmaking system is optional. You can play without being in matchmaking.
You can still browse lobbies. It's even better now since you can only browse lobbies your friends are in. Want to browse more lobbies? Friend everyone!

It puts you in lobbies quicker. If you have a full crew (or team) waiting to get into a lobby it will take longer, or you can just create a new lobby and accept from matchmaking. In many cases the second option seems to work quicker. This might be a problem, but either way the fact is that you get into matches quicker. And matches fill up quicker.
The system could me made more efficient, and MMR is not perfect. But it's ok.

The auto timer starts matches faster. Not resetting the clock when a new player joins is a major problem, but the auto timer is overall a good feature. Sometimes I do need more time, but it speeds up the whole system. More games played, much more efficient.
Discuss tactics in match. Otherwise you're wasting the other team's time. Besides the timer reset problem, you have plenty of time.

You can choose what type of match you want to play. It will occasionally put you in a different type (which isn't good), but you still have some control over the type of match.
Yes the post game isn't great (rematch, crew form, 3 times), but it's ok. I don't like the 3 rematches, but I suspect that it makes the system overall more efficient.
Don't like something, make a new crew form and invite your crew.
Uncooperative player, new crew form invite the rest.
Wanna balance a lobby, swap ships. This appears to be very rare, and it's almost always me who swaps.

No more powder monkeys joining mid match. I can't praise this enough.
The captain is now almost always a pilot. Remember the old?
Hiding levels is good. Don't worry about their levels. Just play. It's no different than having to click to see what tools they have.

I've noticed that crew stick around for longer.
From a crew's perspective I'm sure it's frustrating getting put on ships you don't want to be on. This has always been a problem, but now that matches fill up faster you generally have less options to choose what ship you want to crew on.

GeoRmr:

--- Quote from: BlackenedPies on February 03, 2015, 08:57:47 pm ---No more powder monkeys joining mid match. I can't praise this enough.
The captain is now almost always a pilot. Remember the old?

--- End quote ---

Still happens every time there is a CA in the lobby.

Caprontos:
I think its fine. Idk its not really any different then the match list for random lobbies.. or if your playing with specific people.. At lest for me.

You can usually tell if a lobby is stacked or possibly balanced just by captain levels..

As for teamwork.. Who needs team work when 90% of the lobbies your put in to is all new people who do not really do much team work or only the very basics.. I do suppose its more annoying for a pilot then a crew though..

The game is fine to play completely reactionary and non-communication way.. in low skill lobbies... and that's fun in its own way compared to higher skill lobbies where you do things more systematically.. Which is also fun in its own way.

The only thing I'd want to add is a way to make highskill only lobbies (like novice only reverse.. how we decide that idk.. I'd just go by level x+.. maybe 35+ or something in at lest one class). Then we could at lest have some matches with people with more skill that's not entirely competitive.. but that can't happen because we don't want to divide up the community .. which is sadly getting small again.

I do get a little bored with being put on to many bad ships.. The match timer can be annoying but most of the time it is fine..

Arturo Sanchez:
Pretty much what geo said. exchanged mid game 2nd gunners for just b4 match start 2nd gunners.


I want my crazy king.

In the old days I knew the finesse to set up a lobby of just constant crazy king.
This 10 player requirement is bollocks for the purpose of setting this crazy king.

MM seems to think every lobby needs to be full. No. In the old days you just need the caps, people see the active game and join mid match.

If MM simply let ppl join mid game IN THE RECCOMENDED BUILDS (and classes) set up by the captains ( I thought that was what the 3 reccomended build slots meant). MM would be so much more streamline.

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